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3 years ago
I think the aim is great, and the Sims of all games is where this sort of topic is most relevant.
When it comes to execution, I haven't been following the game enough to say whether I think what has been done, has been done well or poorly. Most of the elements I am familiar with I think have been handled fairly well, but there's lots I don't know about or haven't experienced.
What I can say is that this is another reason I want to see a new Sims game, so it can plan for certain things from the beginning. As mentioned, allowing everyone to use all clothing was a great choice. Frankly, a lot of fashion is ambiguous even traditionally so it's nice to put the options in the hands of the player. In a sandboxy game like the Sims especially, I will always say that more options are better pretty much no matter the context. The problem is that, since this wasn't planned from the start, the built-in body shape of some clothing makes them hard to use after all. I think many of these ideas will be perpetually hamstrung as long as they're being hot-glued on after the fact.
When it comes to execution, I haven't been following the game enough to say whether I think what has been done, has been done well or poorly. Most of the elements I am familiar with I think have been handled fairly well, but there's lots I don't know about or haven't experienced.
What I can say is that this is another reason I want to see a new Sims game, so it can plan for certain things from the beginning. As mentioned, allowing everyone to use all clothing was a great choice. Frankly, a lot of fashion is ambiguous even traditionally so it's nice to put the options in the hands of the player. In a sandboxy game like the Sims especially, I will always say that more options are better pretty much no matter the context. The problem is that, since this wasn't planned from the start, the built-in body shape of some clothing makes them hard to use after all. I think many of these ideas will be perpetually hamstrung as long as they're being hot-glued on after the fact.
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