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cyncie
3 years agoSeasoned Veteran
"Atreya33;c-18023498" wrote:"cyncie;c-18023421" wrote:
I think the key to being truly inclusive is to build in flexibility for game customization so people can include what they want in their game without eliminating or de-emphasizing other cultures, lifestyles, or choices. The problem with trying to shoehorn things into the game in the name of celebrating inclusiveness is that one person’s inclusivity can become another person’s exclusivity if their personal choices clash. So, the family player feels de-emphasized when occults are emphasized and vice versa. Gender nonconforming players feel de-emphasized when traditional gender roles are stressed and vice versa. One religion gets “included” but 5 others don’t, marginalizing those players. The games role should be to provide the tools to design your own game to play your way. Allowing a variety of choices across all spectrums prevents getting painted into ideological corners.
How about simmers who like to play occult families? They exist and I am one of them. The biggest let down in realm of magic for me was the complete lack of magic options for child spellcasters. The opposite of occult gameplay is realism, not family.
I guess this mainly proves that it is impossible to please everyone. So many different people have so many different ways to play.
I was referencing people who prefer family packs to occult packs. My point stands.
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