Forum Discussion
LBonne24
2 years agoSeasoned Ace
"Coconut27;c-18279667" wrote:
I love that there is rep for indigenous people, and the goats are cute, but that's all the positives I got from that trailer. I still don't understand why miniature goats/sheep came with this pack. It really feels like they added them to try to qualify this as an EP instead of a GP. I still believe nectar making should've been in MWS, my stance won't ever change on that. I hope the goats at least have depth too. Those kinds of goats love to play and exercise so I hope there's things for them to do in this pack that are interactive and playful.
I agree with what others have said, that the horses seem just like the ones from TS3, so far not much makes them stand out and makes them unique from TS3 Pets EP. I suppose time will only tell once more info and a gameplay trailer releases. As of right now, this seems like a GP, which seems to be a common theme with TS4 pack releases lately.
I agree that I didn't want this to be the expansion pack. I wanted it to be fairies. In fact when they were pushing them at the same time I was even willing to entertain them combined somehow. But ideally I wanted a Fae expansion and maybe a horses gamepack.
The fae expansion would not be focused on a bunch of other stuff like Island Living and leave the Mermaids half baked. It would be heavily focused on the variety of fae and their world(s). And they could fix mermaid while they were at it by saying they are a type of fae. They could even bring in the genies. And tie in separate lore from the Spellcaster trilogy going on. They could allude to magical steeds that have gone into the mists and will return soon.
And then the next GP is horses, but also steeds. And you get cross pack integration. Or you do it the other way and do the GP first idc.
I like the goats and sheep. But they honestly seem like the answer to alot of players complaining about how they managed lactose intolerance, making it a trait, making it so unrealistic in gameplay, and the fact that sims won't refuse the food so simmers are likely to forget. Just like with vegetarian. For awhile we were asking for another option, something easier than the plant milk. Especially with simple living, if you were trying to be self-sufficient. Or just wanted to do the Cottagecore vibes. I was one of the simmers asking for a goat. I definitely saw other simmers asking for more types of wool, more options to craft with. Because it had already gotten a bit repetitive. And the sheds were a bit annoying.
I think I kinda thought at least some new lactose free options would be basegame. Not tossed behind another paywall. But I guess it makes sense from their end, the posion came behind a paywall, so the cure is behind another one in it's twin pack. Same with the new wool. Plus like you said, it beefs up the pack. If they had actually just given them to us; if they had done something like, "this is free but you must have Cottage Living installed", kind of like how they made that kit but only console players got it, or that family portrait that you had to play the sims mobile for within a certain period of time(and it didn't even recognize that I did and kept going in and out of my game for years), then this would just be a really good gamepack.
A pack a lot of simmers would be happy about. After all it's literally an extension of Cats and Dogs and Cottage Living. We already had two expansion that could've and should've handled this in some way shape or form. Making a 3rd is still gonna annoy people and build enmity even if they buy your products for now. But if you make it a well thought out gamepack, with a lower price point, just covering the areas you missed, fleshing it out fully, and leaving room for a Fully fleshed out expansion pack later. Much fewer issues.