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8 years ago
"Cinebar;c-15738539" wrote:"Erpe;c-15738384" wrote:"Cinebar;c-15738264" wrote:"Erpe;c-15737590" wrote:"Cinebar;c-15736387" wrote:"Erpe;c-15736363" wrote:"Cinebar;c-15736212" wrote:"Erpe;c-15734151" wrote:"Cinebar;c-15733933" wrote:"Erpe;c-15733757" wrote:"Cinebar;c-15732976" wrote:"Erpe;c-15732965" wrote:"Neia;c-15732688" wrote:
@Erpe
You the real truth ? More like the craziest and most baseless theories ever, and if it actually contradicts the facts, the better. I'm still waiting for this EP you said would definitely come before the next family GP ;)
I'm not blaming EA for anything by the way. It's just a fact that there was an online project being worked on by Maxis, and I don't have any problem with that. That's what video game developpers do, they try new things. Sometimes it works, sometimes it doesn't. Online TS4 is certainly not the first video game project that wouldn't come to fruition, and it won't be the last.
I don't know why it is so hard for you to understand or why you don't think that Patrick Kelly could have done it all on his own. But maybe it is because you don't have the same technical knowledge as I have from studying computer science on our university and therefore don't know that any modder with access to the source code for TS2 for consoles could have made the "Olympus videos" in about an hour and that a software engineer like Patrick Kelly therefore even more easily could have done it because he even was one of the software engineers for the old console game too. He didn't need help from anybody!
Are you seriously claiming P.K. wasn't the guru who worked on the Olympus' (real project) UI? Have you even notice the Sims in the Olympus video mockups are the same Sims in this game? People pointed all that out three years ago, and yes, some are in the game today. And so are their outfits. And so is the furniture. His bio (just like anybody else's listed working for EA stated he worked on the UI (before it was dropped to be TS4 for PC/single player) so no he didn't make up anything. :neutral:
P. K. was an earlier employer in EA. I know that he worked on the UI for TS2 for consoles and that he had left EA some time before he published his videos and "information" about Olympus in 2013.
Some people claim that some of the content in his video also can be found in the game. But all the videos were in the style used in TS2 for consoles and not at all in TS4 stile. Of course there are still sims, furniture and clothes in both TS4 and in the old console game and it maybe similar sometimes. So because people only compared Olympus with TS4 and not with TS2 for consoles they could easily have reached the wrong conclusion about Olympus and TS4. No surprise there. But the Olympus videos are clearly made from TS2 for consoles and it wouldn't make sense at all if the developers of TS4 started with material from that old console game!
The other problem is that people saw it as a "confirmation" of P. K.'s claim about TS4 starting as a MMO game every time a developer referred to TS4 as an "internet based game" even though that most likely only meant that it would be sold as digital downloads and not on discs in all the game stores.
It's a different style because it was Olympus project, and not the TS4 for pc, they dropped that game, in 2013 per Frank Gibeau, and started building offline game after Sim City 2013. They ported or saved what they could and brought to TS4. It wasn't a console game it was an MMO/for tablet.
If you are referring to the same message from Frank Gibeau as I think then he only said that TS4 wouldn't require an Internet connection after it was installed. A lot of people thought that was a change because they had believed Patrick Kelly. But Frank didn't say that it was any change at all.
To assume that Olympus was a new MMO Sims game for tablets doesn't make sense because EA already had the Sims Freeplay which was released in 2011 and still is EA's main Sims game for all mobile devices and EA doesn't even want the Sims Freeplay to have a PC version because EA doesn't want Freeplay on the same platform as TS4.
Also Olympus couldn't be a MMO game if it was intended for consoles because then it would be much cheaper and better to just make a console version of the Sims Freeplay too.
So if Olympus should have any meaning at all as a MMO game then it could only have been intended for PCs and it would also still have to be quite different from the Sims Freeplay anyway. So I only see a few possible options:
1. If Olympus wasn't anything like the Sims Freeplay then maybe it could be intended for consoles. But then it doesn't sound reasonably that Olympus would have been a MMO game at all.
2. If it was intended for PCs as a MMO game and very different from the Sims Freeplay then it must have been intended to be a much bigger game. But this would have meant that it really would have been TS4 which still doesn't sound likely.
3. Olympus could have been a browser game or a Facebook game. That maybe could explain even the primitive graphics taken from TS2 for consoles. But again does it really sound likely that EA again would make such a game after having tried the Sims Online and the Sims Social?
No, it was not intended for laptop/desktop. iPad/tablet is not either of those. You are forgetting EA has a goal for everything to be mobile. But those plans backfired when a backlash to SC2013 let them know Sims fans aren't ready for mobile games only.
SC2013 was a PC game only. So I don't understand your point here?ETA: If none of this was true then you can bet gurus would tell us to stop spreading false information and no one so far in four years have. ETA: And it's a fact Sims Studio worked on a Sim project for three years and dropped it in 2013. But you wanting to argue is actually taking this thread off topic. This thread is about TS4 lasting well into 2018. That remains to be seen.
The gurus have never commented on this and they would much more likely have stopped the discussion here if I had got it wrong. But the problem for the gurus is that they can neither confirm Olympus nor deny it without giving us inside information which they aren't allowed to give us. If they told us that people's Olympus theories are partly wrong, mostly wrong or partly true then it would just cause new questions, speculations and theories which they then would have to comment on too. So soon they would have told us almost everything even though EA strictly don't allow them to give us any details about such things at all.
So it is no wonder that they choose to keep out of the discussion. But that they don't close the discussion already is something that wouldn't have happened just a couple of years ago. This could indicate that they actually would like us to find the truth if only we do it on our own.
You really believe a particular guru wouldn't say stop spreading false rumors the TS4 used to be the Olympus? I have to disagree I think that would have happened the first day three years ago.= and especially since we are now on the actual TS4 forums.
It wasn't their job and they knew that they couldn't give us the real information because it was confidential. So they just waited to see EA's reaction (the reaction from the higher-ups) which never came.
If Patrick Kelly's original information came from this forum they might have reacted differently. But it didn't and therefore it wasn't their problem. It was EA's. It isn't unlikely though that EA reacted by sending an internal message to all developers about leaving the problem to be taken care of by EA's top and EA's lawyers. Then EA soon discovered that the information wasn't confidential but false. Maybe they then contacted P. K. who agreed to take his websites down and not continue his story?
Except one thing, those mockups aren' fake. Those Sims, their clothes and some of that furniture is in TS4 base game. ETA: And neither was his animation of what he provided of how building would work later on when players started to question him.
How can some oldfashioned sims from the Sims 2 for PlayStation 2 be in TS4 too???
The style of the sims, their clothes and their way of moving is identical with the same thing about the sims in that old console game. So I just don't understand why people want to tell me that there aren't any difference because these oldfashioned sims are in TS4 too ???
Have you seen it yourself? Or have you just read that some of Patrick Kelly's naive believers wrote it?
Many people circled the Sims in the mockup pictures and pointed out their outfits and hair and their faces as Sims in this game three years ago. Did you miss all that? Those threads were all deleted when Drake took over. I saw the mockup videos and the pictures. And read his site and watched his animation showing how building would work.
Scroll down to see the video and the outfits and Sims and even down to the necklace that are in this game. Watch it and look at the Sims they are in this game.
http://honeywellsims4news.tumblr.com/post/63437610043/more-corroboration-for-patrick-kelly-the-sims-4
The problem here is that the UI can easily be changed even after a game is released. This happens all the time in my iPad games where updates often move elements of the UI to other parts of the screen and sometimes change them in other ways too.
In other game series the UI have often been the same in (almost) all the games in the series. So the UI is actually timeless and can't be used to see how old a game is.
Clothes, hair and furniture are made by artists. We don't know how they choose what to make. But likely they look in fashion magazines and find something that they would like to make for the game which they currently work on or they choose a real piece of furniture, clothes or hair which they have seen a person wear on television. But that doesn't prevent artists in two different game studios from choosing some of the same things to make. So it isn't surprising if you can find some of the same clothes, hair or furniture in both TS2 for consoles and in TS4 because I am quite sure that the artists working on TS4 didn't test if their idea already had been used in that old console game ;)
But the graphics and the way the sims move are different because they are closely tied to the game engine and the game engine for the old console game and the new game engine for TS4 are quite different. Therefore it can't be just a coincidence that those things are identical for Olympus and the old console game but very different from TS4. They can be seen both in TS2 for consoles and in Olympus. But in no other Sims games. This clearly proves that Olympus was made on the game engine from TS2 for consoles and not at all on the Sims 4 game engine.
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