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8 years ago
"Cinebar;c-15743710" wrote:"Erpe;c-15741677" wrote:"Cinebar;c-15740065" wrote:"Mchap353;c-15739733" wrote:
Who cares about this outdated news. The main thing for me is that EA are now finding success with the current game and running with it for the foreseeable future. Poor Patrick Kelly
(whoever he is) is unlikely to be trusted by any large game manufacturer in the future.
There was fake news about another likely Sims rival a little while ago and that looked quite viable too until debunked.
I don't think anyone cares but Erpe about the old news we have all read/heard about TS4 was Olympus/Icarus projects. Or one or the other. What we care about is can this game survive past 2018 which is the usual four years. Considering Maxis history I sort of doubt it goes past Sept. 2018.
There were only 4 years between the Sims 1 basegame and the Sims 2 basegame and the reason most likely was that TS1 wasn't prepared to have expansions at all but got them anyway because sales numbers became many times higher than EA had expected for a game which only was an experimental sidegame to the SimCity games. But since then there have always been 5 years between the basegames ;)
I don't care about Olympus btw - only about the misunderstanding that Olympus in any way was the reason for the simplifications in TS4. IMO TS4 instead clearly was simplified for 2 other reasons:
1. EA has now seen that SPs and stuff sell just as well as bigs with a lot of gameplay even though stuff is much cheaper to make than new gameplay is.
2. The Sims games are still mainly targeted at the youngest teens who need simple gameplay and a lot of new things added all the time to keep their interest. (Jasmine Holiday and the challenges were added for the same reason.)
I will just be blunt, you can't convince me Olympus wasn't TS4 at one point. And you won't be able to convince me The Sims Mobile (new game) isn't TS4 ported over to Android down in the new Mobile section highlighting the new game.
I don't care if Olympus really was TS4 at one point as long as people don't assume that EA used most of their time on Olympus and then suddenly made TS4 as a different game starting in the middle of 2013 after SimCity 2013 got into problems. A new basegame takes usually 3 to 4 yrs to develop and there is no way that EA suddenly would hurry the Sims 4 basegame through in only 1 year after having used 2 to 3 years on a different game.
I need to see the Sims Mobile before I can judge your idea about that game. But it would surprise me if your are right because then it would actually be about the first time ever that EA really has done such a thing.
I began with the PC version of TS2. But I still remember how surprised I was when I discovered that TS2 was a completely different game if you bought it for consoles. Everything looked very different, there weren't even kids in the console game and TS2 for consoles was a quest oriented game and not at all a sandbox game. None of the neighborhoods from the PC game were in the console game either. So I just didn't understand how EA could give the console game the same name as the PC game when this name actually was (almost) the only thing that was in common for those two very different games. But since then I have learned that this is something that EA just does all the time - no matter how confusing it is ;)
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