Forum Discussion
8 years ago
"jackjack_k;c-16235737" wrote:
I’m almost certain the game Patrick Kelly worked on isn’t even The Sims 4.
Patrick Kelly said EA were working on two games, Olympus and Icarus. He said he worked on Olympus.
On the Honeywell interview, he admits they went with an entirely new engine for The Sims 4, rather than the one he worked on (Olympus). Which if they were working on 2 games, leaves Icarus.
However, everyone seems to ignore this HUGE detail, just because Olympus is referenced in the game files.
Apparently, we’re supposed to believe that a massive MMO hosting hundreds of players was supposed to fit inside Willow Creek and Oasis Springs.
Which I find a little hard to believe.
I don't. I heard otherwise that Sims 4 was going to be an online game at one time early on in development. I don't know why Maxis is holding back, but it doesn't seem like the Sims 4 origins will be clear to the main public from what I gather until its development ends. It actually isn't that hard to believe. SimCity worlds are very similar in size to the Sims 4 neighborhoods. There are actually screenshots of Sims Olympus in the Sims 4 game files too it seems: http://sims.wikia.com/wiki/The_Sims_Olympus Sims games always take a lot of years of development, so I doubt that Maxis would have dumped all their assets they worked on so far to release the Sims 4 in time. It would be silly to do so. I actually asked some of the Gurus about some of the screenshots and some of them were testing the Sims 4 in an Unity engine like the rock with the grass.
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