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7 years ago
Great insight @Pegasys -- as I've said, the base game wasn't really complete until we got toddlers in January 2017, so the game was in a bit of "arrested development" until those were patched in. At the bare minimum we need University and more supernaturals (preferably witches but I know others have their fans as well). Other packs have been suggested as well -- farming, "off the grid" ecoliving, superheroes, etc. We could see continued upgrades in some of the base game features, for example when they patched photography skill and cameras into the base game instead of being GTW only.
Sims at its heart has been in general a casual game -- by casual I mean noncompetitive; you're not trying to make it to the top of a leaderboard against other players. It's up to the player to determine what packs their computer can handle and what they can't. EA could set the requirements really high and alienate much of their fan base -- or they can keep them within range of most computer specs but warn there might be performance issues the more packs you add. Lack of open world and CASt might be related to that performance issue.
Sims at its heart has been in general a casual game -- by casual I mean noncompetitive; you're not trying to make it to the top of a leaderboard against other players. It's up to the player to determine what packs their computer can handle and what they can't. EA could set the requirements really high and alienate much of their fan base -- or they can keep them within range of most computer specs but warn there might be performance issues the more packs you add. Lack of open world and CASt might be related to that performance issue.
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