Forum Discussion
justme22
7 years agoNot applicable
"Cynna;c-16733538" wrote:"Loanet;c-16731516" wrote:
If Sims 4 hasn't done it, what makes people so sure Sims 5 will do it?
Besides, this is EA. Why would they make a new game when they can pump out more DLC? Sims 4 was designed to be easy to pack with DLC and to get bigger and bigger without straining your computer's speed.
I'm not saying Sims 4 is perfect. I'm saying, mostly, that a lot of the problems with Sims 4 can be fixed without spending all that time on a Sims 5. There's too much pure content that people want to just give up halfway through. More supernatrual things, disabilities, university themes, future-based... and all the packs inbetween.
Another Sims game doesn't equate to Sims 5.
There's another possibility to consider. Perhaps, the patched together TS4 engine -- the engine that was originally meant for an online game -- is simply too difficult to work with.
So many things that customers ask for are met with developer responses about how difficult they are to create and how expensive. Never mind that those same things were possible in-game fifteen years ago. That leads me to believe that the engine may be the issue. There's a real possibility that the developers are wasting a lot of time and money, trying to 'bend' the engine in ways that it wasn't meant to be bent.
As TS4 gets older and more complicated, I think that my theory bears out. Every expansion and every patch breaks as much as it respectively adds or corrects.
The Sims series created a unique genre. The series is meant to be single-player with maximum flexibility and customization. It's not meant to have the rigidity that is required for an online game, played by many at once.
The ingrained rigidity of an online game has resulted in a lot of restrictions that are holding TS4 back. For example, the inability to move lots; the inability of the player to build a venue, with any objects, and have the venue function as the player intended; the inability to direct a Sim and have them continue with those instructions once the player switches control to another Sim on the lot.
As such, I hope that TS5 will go back to basics. I hope that it will be created, from the ground up, as the other games were. That is, with an engine that was purpose-built for the needs of the genre.
Eventually the current engine won't be able to handle additional content. That's when Sims 4 will end. They can take the lessons learned from Sims 4 (especially in terms of giving enough time to design a quality game) and bring them into a new base game to build upon. Sims 5 might be the best place to explore some of the ideas thrown out there, like including disabilities so they can be implemented properly with plenty of input from experts in the field rather than being shoehorned in. I can see myself continuing to play The Sims 4 for many years down the road (once the game is over I might hop on the CC wagon, not so much for CAS but for objects -- the canning staton and candle maker from icemunmun at MTS are still tempting me, especially the canning station when I play gardening Sims), but would enjoy a Sims 5 alongside if it offered something that Sims 4 doesn't.