Without drama you have no story. No single person's life on this planet is ever completely drama-free. Accidents happen, unexpected death occurs, parents split up when on the outside their relationship looked loving and strong. Your older brother sticks to his core values and ends up murdered for it. You send a loved-one off to war and they come back in a box. What I am saying is stuff happens. It's inescapable. To borrow a line from Captain Kirk of Star Trek fame, "How we deal with death is at least as important as how we deal with life."
For some reason unbeknownst to me, EA has shifted their focus on the targeted audience. Used to be Teens but now it's more on the K-6 grade audience. Heaven forbid the wee ones should ever get a glimpse of the harshness of reality. This leads to milk-toast. Mushy and tasteless; and it leaves them ill-equipped to navigate in life as they become adults — if they become adults at all. Some are a failure to launch. Living in their parents' basements completely unaware of what they're supposed to do, which is to grow up, get a job and take care of their OWN.
This game is and should remain a Life-Simulator game. Play with life they tell us, but then they hamper what that life is. If I wanted all hearts and flowers, I would find another game. At the same time, I'm not into blood & guts, either and avoid those types of stories/movies for the most part. (I actually tried a mod, but it was a disaster. I didn't like the fact that my Sims' brother was arbitrarily assassinated and not only that, but my Rock Star was murdered for turning down a nanny he didn't need.) There is a happy medium that can be struck to appeal to the adults who still desire to play this game. I miss the ghosts from Sims2. I miss how they could scare a Sim to death, and yes, I did lose my Sim and started that game over again because leaving two male Sims alone with Toddler twins and a newborn was unacceptable. This after grandma opted to starve herself to death (despite my directing her to eat numerous times) and the young mother having just given birth was scared to death by the resident ghost in the castle.
The fact that I had to work extra hard to keep my Sims' needs up, especially while pregnant was a challenge that I was willing to take on. When I find myself (in Sims3) trying to cause an 'accidental' death because no random deaths of my own Sims were even remotely happening was a shame. I don't normally plot to end the lives of my Sims. Just not me. But, to find out being hit by lightning doesn't kill, ever means we are living in fantasyland. What happened to the notion of a percentage that would allow for the death to occur. That makes it random and realistic. And keeps the player on edge. And coming back for another gaming session, I might add. Some survive in RL from such an event, and some do not. Or if their needs were too low when they got hit? I don't want fantasy IE no faeries, no witches no zombies no vampires, etc. (So very glad that was in a separate pack for those who do want them.) But I do want the random death or injury to occur from time to time. And there are also very few illnesses in the game. I recall my Sims in Uni (back in Sims2) had a bit of an epidemic in the dorm as just about every Sims had flu or a cold. Very seldom, unless I have the Private Practice mod installed do my Sims ever get sick.
I could go on, but I'm certain most of you would like me to stand away from the keyboard. I respect that. :)
Happy Simming.