4 years ago
The sims needs more drama.
TL;DR: The sims needs more dramatic events and more meaningful choices to create better stories. I: The sims need more drama The sims means many things for different people. Designing houses, dé...
"keekee53;c-17946428" wrote:Also those bad reputations are easy to negate, by taking photos, cloudgaze and doing many compliments quickly boost good reputation. I intentionally avoided doing much in terms of compliments to see what really bad reputation would actually do, which is kind of surprising how easily you can repair bad reputations or friends pretty quick again. I know on occasions sentiments make some it slight more lasting but still."Fleurra;d-992462" wrote:
TL;DR: The sims needs more dramatic events and more meaningful choices to create better stories.
I: The sims need more drama
The sims means many things for different people. Designing houses, décor, fashion. But for many of us, it's about making interesting stories.
Now think about your favorite story. Whether it's a book or a movie, chances are there it contains conflict and drama that pushes the protagonists to change in some way (Star wars, LoTR, etc). The ancient Greeks knew this and their plays were extremely dramatic.
The world of the sims is so easy and devoid of drama it really hurts how stories are made. Even the death of a loved one is reduced to a moodlet that goes away after a day while in reality the death of a loved one can be so traumatic that therapy would be required.
This is why the sims needs more random dramatic events or conflict that pushes individual sims to adapt or change.
II: The sims need more personality
Along with many others, I believe that our identities are shaped by our personal choices.
In the sims world, there is a severe lack of meaningful choices which makes it hard to create actually unique identities. All sims feel very similar at some point. And samey sims can't have conflict which makes boring stories (Imagine if everyone in GoT had the same personality of Jon Snow)
The lifestyles feature made a step in the right direction as they affect personalities by the choices that are made but the choices in the lifestyles feature (which should be expanded) aren't that meaningful.
I think more meaningful choices should be added and tracked in some sort of journal and sims have consequences based on the choices they made. Even something simple like the "memories" from TS2 would make a big difference.
I realize that many people would probably prefer the normal dollhouse experience rather than a realistic sims world which is why such a system could be optional.
I apologize for my poor english I'm not a native speaker.
Yes, I agree.
Honestly there are no real consequences for doing bad things besides getting a bad reputation and who cares about that. It really does not affect gameplay enough. You get into a fight and start talking to the sim in the next moment. I loved in Sims 2, you made a sim mad and they were coming to steal your newspaper, kicking your garbage can, etc. There was no communication when a sim was furious too unless it was to fight more.
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