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Neroox-05's avatar
4 years ago

The sims needs more drama.

TL;DR: The sims needs more dramatic events and more meaningful choices to create better stories.

I: The sims need more drama

The sims means many things for different people. Designing houses, décor, fashion. But for many of us, it's about making interesting stories.

Now think about your favorite story. Whether it's a book or a movie, chances are there it contains conflict and drama that pushes the protagonists to change in some way (Star wars, LoTR, etc). The ancient Greeks knew this and their plays were extremely dramatic.

The world of the sims is so easy and devoid of drama it really hurts how stories are made. Even the death of a loved one is reduced to a moodlet that goes away after a day while in reality the death of a loved one can be so traumatic that therapy would be required.

This is why the sims needs more random dramatic events or conflict that pushes individual sims to adapt or change.


II: The sims need more personality

Along with many others, I believe that our identities are shaped by our personal choices.

In the sims world, there is a severe lack of meaningful choices which makes it hard to create actually unique identities. All sims feel very similar at some point. And samey sims can't have conflict which makes boring stories (Imagine if everyone in GoT had the same personality of Jon Snow)

The lifestyles feature made a step in the right direction as they affect personalities by the choices that are made but the choices in the lifestyles feature (which should be expanded) aren't that meaningful.

I think more meaningful choices should be added and tracked in some sort of journal and sims have consequences based on the choices they made. Even something simple like the "memories" from TS2 would make a big difference.


I realize that many people would probably prefer the normal dollhouse experience rather than a realistic sims world which is why such a system could be optional.

I apologize for my poor english I'm not a native speaker.

53 Replies

  • In the older versions behaviour has consequences, often long lasting. That is a concept missing from the game and the culture it is a product of.
  • "Oldeseadogge;c-18155177" wrote:
    In the older versions behaviour has consequences, often long lasting. That is a concept missing from the game and the culture it is a product of.


    The funniest think I ever witness in TS2 was a bunch of sims I had going through University.
    Two of them just seemed to be constantly flirtatious, but they were involved with other sims.
    So at the end of their Uni stay, I finally had them have a fling at a party.

    Forgetting about that, I intended the group of them share a house until they got their careers started.
    So loading up the the new house, all of them were on the sidewalk. One of the cheaters immediately turns to the other and kisses her.
    The following rounds of slaps were hysterical. And none of those ridiculously playful TS4 slaps, they were furious with each other.

    The fallout was so bad that I had the cheaters move out and become a couple.

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