Forum Discussion
7 years ago
"LeGardePourpre;c-16904359" wrote:"@invisiblgirl;c-16903836" wrote:
It also forces players to have things in their game they might not want. Even if you could toggle everything, you're still paying for it.
Just all the video games already get things I don't want but I'm still forced to pay for these things too.
But I can choose to pay the full price at launch day or wait for the sales and pay a price up to 10 times smaller.
Nobody force you to pay $500 when a few of years later you can get it at $50.
The DLC system makes the base features be optional.
Originally Toddler DLC was a paid content but they understood it would make the community very angry.
At that point, it would be an abandonned game with no support from EA, because it would have sold so poorly at the initial price. Those who could pay hundreds of dollars wouldn't, and it would be out of the range for most people. I'm not kidding about the price - to put all those things into the base game would take hours and hours of development, and developers like to get paid. If you start out with a completely new game, you can't just copy code from previous games.
The toddler update wasn't free - the developers got paid, and we paid them by purchasing additional packs. (Sales of the game and expansion packs since the toddler update have proved that this marketing decision was right. EA has made the money paid to developers many times over from revived interest in the game.) Toddlers had been part of the base game since Sims 2 (and were modded into The Sims by a talented modder). It was a huge mistake to take them away, and they should have been the first priority after release.
The rest of this stuff has never been part of the base game (except for cars). I would rather developers focus on the game itself - better AI, more options for building and customisation, a more robust engine and fewer bugs.