Forum Discussion
logionX
7 years agoLegend
I have a lot of wishes/ideas.
An open world mechanic.
Third person camera.
Larger goals that involves multiple sims or households, create a concert, start a company etc.
An engine that is easy to work with, easy to add worlds sims and lots, easy for the development team to add expansions.
Working economy, being able to rent out and buy rooms, lots, cars etc. with this you could implement a hotel system for example.
Being able to customize the world similar to what mc command center does, being able to decide what type of sims you want the world to be populated with etc, or being able to customize autonomy.
Support for challenges, when clicking new game, you can choose to put restrictions or benefits in the game, which makes it possible to make challenges, not be allowed to have jobs for example.
Online events with challenges, for example, one week there is a festival in town and you have a goal with multiple households to do things, such as winning a sport event or something like that.
Online story missions, with rewards, the game adds sims with backstories and you get to play with the sims that they hade added, trying to achieve a goal.
Exploration, you can explore the world and find unlockables, that require you to have a certain skill.
Missions, you can take and do missions from different factions, similiar to what you could do in sims3: world adventures.
Saved outfits for generated sims, the game has 100 or so saved outfits that generated sims wear, so we do not have sims with weird generated outfits anymore. The user can add to this pool and customize the outfits.
Being able to disable features from packs, for example, just loading the CAS and built items from the pack.
An open world mechanic.
Third person camera.
Larger goals that involves multiple sims or households, create a concert, start a company etc.
An engine that is easy to work with, easy to add worlds sims and lots, easy for the development team to add expansions.
Working economy, being able to rent out and buy rooms, lots, cars etc. with this you could implement a hotel system for example.
Being able to customize the world similar to what mc command center does, being able to decide what type of sims you want the world to be populated with etc, or being able to customize autonomy.
Support for challenges, when clicking new game, you can choose to put restrictions or benefits in the game, which makes it possible to make challenges, not be allowed to have jobs for example.
Online events with challenges, for example, one week there is a festival in town and you have a goal with multiple households to do things, such as winning a sport event or something like that.
Online story missions, with rewards, the game adds sims with backstories and you get to play with the sims that they hade added, trying to achieve a goal.
Exploration, you can explore the world and find unlockables, that require you to have a certain skill.
Missions, you can take and do missions from different factions, similiar to what you could do in sims3: world adventures.
Saved outfits for generated sims, the game has 100 or so saved outfits that generated sims wear, so we do not have sims with weird generated outfits anymore. The user can add to this pool and customize the outfits.
Being able to disable features from packs, for example, just loading the CAS and built items from the pack.