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7 years ago
"sawdust;c-17041607" wrote:
When you build a sandcastle in real life you either a) build above the high tide mark or b) you build so the tide can wash it away. Your choice, not the tide. :)
I mean, you're describing how you handle the fact that you're building on a fundamentally unstable area. This game really isn't that different from such a framing. It's when you have no idea where the tide is and what it looks like that your experience is most likely to be upsetting. I remember early in TS4's life, the first time I had an important relationship culled (I believe a high romance - this was before they improved culling to try to exclude important relationships, I assume). It was not fun, I can tell you that. I did get a better sense of where the boundaries are though. Not that I should have had to, but if we're going to focus on an analogy about sandcastles, well there you go.
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