Forum Discussion
crocobaura
6 years agoLegend
"SimmerGeorge;c-17682367" wrote:"crocobaura;c-17682258" wrote:"Beardedgeek;c-17681422" wrote:
I also think it has to do with lazyness:
Bars as such? Simple explanation, it is a lot type that exists in base game so it will work if you only use the base game and that particular expansion. That's logical.
However, even with that criteria, which is fully logical, there are also: Gyms, Nigh clubs (without DJ booth), library, museum, lounge to choose from.
I think there is a single expansion world that has a lounge in it (from Pets). AND a bar, but that actually shows that they put MORE work in that world and not less, because two venues instead of one.
There is no reason why the single venue in Evergreen Harbor wouldn't be a Lounge, a Library or a Gym, for example.
The bars are more complex than a library or a gym in that they offer food, drinks, dance, TV entertainment. Also the bar in Evergreen Harbor makes sense given its location in an industrial area. People who work hard like to drink a lot.
@crocobaura They aren't much more complex actually. They don't require more work or anything. The objects like the bar that offers food and drinks or stereo that offers dance are already animated and done. Nothing complex in creating a bar compared to a gym or a library. They just aren't inventive enough to create new venue types for new EPs. They used to make lots of different ones in the Sims 3 but now everything is either a bar or a library. Just boring...
@SimmerGeorge Oh, I wasn't thinking of how much work it's required to animate the objects, more of what the venue as a whole brings to the world. For this purpose, the bar is the social hub with a lot of possible interactions available and it makes sense to have a bar in all neighbourhoods. I agree with you that there aren't quite enough venue types, maybe we should start a petition to ask for more.