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VWoodsong
4 years agoSeasoned Observer
I dunno, though. I don't doubt that they collect some data from the thing, but I do doubt they'd want to rely on something that would provide inaccurate data compared to the player base as a whole. For example, unless there was a way to hit "Like" or "Dislike" buttons or something, they can't really tell if anyone actually does like the challenges they're offering. Simple curiosity about them will only go so far as a draw. They won't get any meaningful data at all from anyone who doesn't play some or all of the challenges, because there's currently no means of collecting reasons why a player hasn't played any or all of them.
Maybe some players haven't got to some of the challenges yet, maybe some ran out of time on one or more of the limited-time ones, and maybe some simply have zero interest in doing any of them, ever. The latter group would be unlikely to catered to, as they would probably offer the least possibility of extra income either now or in the future. Yet it's still valuable data for a company to collect if they're truly interested in a making a game that will draw as many players as possible.
In addition, many players play offline at least some of the time (I know I do), so that would hinder or prevent accurate data collection in another way. A company can't just pretend offline players don't exist, even if they're too quiet to be as easily apparent as vocal fans or disgruntled players on various social media outlets (including here on the official forums).
If it were true that they're doing this just to collect data, I'd have to say they need a much better system than that.
Maybe some players haven't got to some of the challenges yet, maybe some ran out of time on one or more of the limited-time ones, and maybe some simply have zero interest in doing any of them, ever. The latter group would be unlikely to catered to, as they would probably offer the least possibility of extra income either now or in the future. Yet it's still valuable data for a company to collect if they're truly interested in a making a game that will draw as many players as possible.
In addition, many players play offline at least some of the time (I know I do), so that would hinder or prevent accurate data collection in another way. A company can't just pretend offline players don't exist, even if they're too quiet to be as easily apparent as vocal fans or disgruntled players on various social media outlets (including here on the official forums).
If it were true that they're doing this just to collect data, I'd have to say they need a much better system than that.
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