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7 years ago
"comicsforlife;c-16486876" wrote:"So_Money;c-16486851" wrote:"comicsforlife;c-16486840" wrote:"So_Money;c-16486703" wrote:"comicsforlife;c-16486684" wrote:"So_Money;c-16486630" wrote:
I usually age up babies right away. Other than having them unshackled from the crib, I'm not sure what else they can do to make them more interesting tbh.
My preference would be a focus on elders for sure.
taking them for walks giving them baths teaching them to walk letting them play with toys making them look better giving them hair
Meh, that doesn't sound very interesting to me. I'd much rather they implement two sims going for a walk together before pushing a baby around. The other stuff is pretty much toddler gameplay.
pretty much is the key word there its only pretty much because it's not you can't teach toddlers to walk you can't take them for walks and poor babies can't do anything and they really need a makeover
Since TS4's babies have the characteristics of newborns (by necessity), they shouldn't be learning to walk (or doing much else of interest, really). So I wouldn't want that as a feature of their life stage
And I don't see what's so exciting about walking a baby around the neighborhood. That's not a worthwhile gameplay addition to me. It would be like jogging, except slower and more dull.
what game play would you like for elders @So_Money
Firstly, if I had my way I'd split elders into two separate life stages. But since that isn't likely to happen:
- retirement homes that function a lot like University has in past games.
- deeper connections between grandparents/grandchildren and family members in general. I've had grandparents die in the game and no one seems to care.
Those two are the big ones. But also:
- babysitting/house-sitting grandparents
- care-workers/assisted living
- golf
- ballroom dancing
- cruises
- bridge (or any card games, really)
- random visits by grandparents
- newspapers
- a lot more old-fashioned stuff
- walkers/wheelchairs/canes
- bake sales
- farmers markets
- lawnmowers/mowing the lawn (elders' fun need should increase from this :))
Granted there are some of these that shouldn't be exclusive to elders, but they all fit thematically into an elder-focused pack.
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