Forum Discussion

kathmhughes's avatar
kathmhughes
New Spectator
3 years ago

There's no roads for cars

There are no roads leading to many of the lots in Sulani, some in Komerebi, Batuu, and the vacation worlds.

I feel like this is an intentional design to hint that cars would be decorative at best.
  • "KathMHughes;d-996552" wrote:
    There are no roads leading to many of the lots in Sulani, some in Komerebi, Batuu, and the vacation worlds.

    I feel like this is an intentional design to hint that cars would be decorative at best.


    I think it makes sense that some lots don't have direct access to a road. Batuu is not meant for cars as it's a theme park. Sulani is mostly small islands it makes sense to be able to reach them by boat only, maybe they could also add water planes in the future. Komorebi and the vacation worlds have dirt roads that could be used for some light traffic. Maybe they could add proper cars and all terrain vehicles for off road driving in places with no proper roads, so you could move around on land the same way as a jet ski on water.
  • kinsaray's avatar
    kinsaray
    Seasoned Newcomer
    As a relatively late to the game player, was there a lot of people who didn't like/want cars in the Sims 2?
  • "GalacticGal;c-18033923" wrote:
    "ModerateOsprey;c-18033111" wrote:
    "GracieO312;c-18033088" wrote:
    "cyncie;c-18033063" wrote:
    I guess I just don’t get the obsession with needing cars in the game. And this comes from someone who appreciates and owns some classic vehicles. The aesthetic of some worlds would be completely ruined by cars, which are pretty useless from a functional gameplay standpoint, anyway. I would be disappointed to suddenly see cars in Sulani, Forgotten Hollow, or HOB.


    Um can I just say that as a Brit who happens to live in the countryside cars are absolutely essential to getting anywhere so they make complete sense in HOB - probably the most sense out of all the worlds tbf!


    Indeed. As another Brit in the countryside, it would make sense for the outskirts. The same can be said for the countryside outside Windenburg town.

    That said, I also don't see the need for functional cars in the game. The 'NPC' cars that drive by is enough for me. I suggested above transport themed loading screens as a level of abstraction that would fit the bill, IMO.

    I tend to see the structure of the game in terms of each neighbourhood acting like a theater set. Transitions between the different sets are sort of a 'Meanwhile...' while playing rotationaly or a cut to new scene when controlling a single household. I could, possibly, see a set where cars were a feature of the set as an object that could be interacted with, but as a functional mode of transport in the game - I'm not seeing it.



    My main save the Sims are living in the 23rd century. They transport to their destination. Hense I'm not at all bothered by the loading screens. We had those in Sims2, even though we also had cars. They would simply drive down the street and disappear like our Sims do now.



    It would be nice if the loading screens were short animations relevant to the journey a sim was taking. I mentioned using a static screen as a pragmatic and possibly technical feasible solution.

    I would absolutely buy an official sims game set in the far future!! My game has a scifi vibe to it as well, but more near future.

    One of the reasons I like the sims is that it has no real connections to the real world except satirically.