Forum Discussion
5 years ago
agreed, personally i think these were some of the mistakes on the sims medieval: lack of customization on cas & build, lack of caw (the realm was always the same which was quite boring), repetitive quests, too many rabbit holes, lack of stages (only adult, baby and kid), and the quests were too easy. it was a very limited game, very fun for a while but got quickly boring.
things to do to solve them: more cas options, allow ppl to build their sim's houses, have a caw just so we can change the realm (they could still give us obligatory buildings for the quests), varied quests that aren't about collecting this or talking to this, add more stages to play with, allow us to travel out of the realm without rabbit holes, and add level of difficulty just so people can have it easy or have more of a challenge!
more heroes to play with would be cool too aside of the ones from the first sims medieval.
these spin offs have so much potential, they could do this with other eras as well
things to do to solve them: more cas options, allow ppl to build their sim's houses, have a caw just so we can change the realm (they could still give us obligatory buildings for the quests), varied quests that aren't about collecting this or talking to this, add more stages to play with, allow us to travel out of the realm without rabbit holes, and add level of difficulty just so people can have it easy or have more of a challenge!
more heroes to play with would be cool too aside of the ones from the first sims medieval.
these spin offs have so much potential, they could do this with other eras as well
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