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Thank you for all the kind words. I'm happy that it is well received. Going through the tuning files is interesting for me too.
Today I'll share a small fact though.
On knitted gifts, the reaction depends on the gift quality. There is an exception though: gifting a knitted baby onesie to a pregnant sims will always result in a positive reaction.
There are also two special gift reaction that can happen:
- Gifting a sweater to a sim that is in a relationship (either lover or boyfriend/girlfriend, engaged and married sims are safe) will result in a sweater curse for the receiver. This will cause most of sim's romantic interactions to fail for 7 days. This won't happen when one of the sims have Sacred Knitting Knowledge trait. This trait also gives an ability to remove the curse.
- Gifting a knitted Grim Reaper plush to the Grim Reaper will reset your sim's aging bar. This will work only once though as any other times will make the Grim Reaper question your sim's hobby (the relationship will still go up though).
So yeah, that is it for today.
I thought about gifting more info on gift giving.
It turns out that sim's traits can affect the outcome. Well, there are three cases for this:
- Bookworms love books.
- Childish, children, and toddlers love toys.
- Foodie and Glutton sims love food (as long as it's untouched).
- Cheerful and Outgoing sims seem to never dislike a friendly gift from their friend (unless it's a flower or knitted item).
- Romantic sims and sims in Flirty mood seem to never dislike a romantic gift from their lover.
- Materialistic sims seem to never dislike a money gift.
In addition, what value the gifted item is also affects how much reputation your sim gains.
- Medium gain: 2,500+
- Small gain: 500 - 2,499
- Tiny for below 500.
Gifting Romantic gifts may get your sim gifted a rose.
- simgirl10102 years agoHero
- rosemow2 years agoHero
That is a great fact! @simgirl1010 🙂 It is fun to see the response of the skeleton to the joke!
- EgonVM2 years agoSeasoned Ace
@simgirl1010 wrote:Ah, this fun fact with temple and servant skeletons I've discovered years back (April 1st 2021). Unless some other source dated earlier was found, I still can't help but take credit for discovering it (just wouldn't want this fact to be forgotten...).
From the previous post I forgot to mention though that sims with Bro trait can give Bro Gifts, which should never be disliked by Bro sims and give a special moodlet for both the giver and receiver.
- EgonVM2 years agoSeasoned Ace
Ok. Today I'll take a fun fact from this thread I've made.
Do you want to make a custom professor? Well, good news is that you only need to enter one cheat code.
traits.equip_trait [trait_codename]
There are 8 traits (4 for Britechester, 4 for Foxbury) that when assigned will automatically assign your sim the required Professor trait and career (which, when separately assigned, won't work on their own). It'll also puts the professor into separate categories (A, B, C, and D) so that when your sim takes multiple courses, only one professor from each category gets assigned as the professor of the course.
Here are the cheats to make custom professors:
University of Britechester:
traits.equip_trait trait_Hidden_ProfessorNPC_Course_Arts_A traits.equip_trait trait_Hidden_ProfessorNPC_Course_Arts_B traits.equip_trait trait_Hidden_ProfessorNPC_Course_Arts_C traits.equip_trait trait_Hidden_ProfessorNPC_Course_Arts_D
Foxbury Institute:
traits.equip_trait trait_Hidden_ProfessorNPC_Course_Science_A traits.equip_trait trait_Hidden_ProfessorNPC_Course_Science_B traits.equip_trait trait_Hidden_ProfessorNPC_Course_Science_C traits.equip_trait trait_Hidden_ProfessorNPC_Course_Science_D
And that's not it for now.
There are 4 types of professors that can appear in Student Commons. These sims require certain traits and certain life stage and it'll affect how they'll act. Here's the list under spoilers:
Spoiler- Good - A social and friendly professor.
- Young adult or older
- Bookworm
- Cheerful
- Geek
- Not Mean
- Not Evil
- Grumpy - Does mean interactions and complains.
- Elder
- Snob
- Mean
- Loner
- Not Cheerful
- Not Goofball
- Hip - Eats, tells jokes, plays computer games, and does comedy stand-ups.
- Young adult
- Bro
- Cheerful
- Goofball
- Smart - Nothing special it seems...
- Young adult or older
- Creative
- Genius
- Perfectionist
So yeah, professor career is a special case within non-location based careers...
- Good - A social and friendly professor.
- EgonVM2 years agoSeasoned Ace
Let's take a look into Parenthood's arguments.
Did you know there are 23 different arguments your sims can have:
- Arguments
- Careers
- Children
- Cleanliness
- Curfew
- Exercising
- Food
- House Rules
- Humor
- Job
- Kindness
- Life Goals
- Life Outlook
- Morals
- Music
- Nature Wonders
- Parenting
- Politics
- Romance
- School
- Sharing
- Social Anxiety
- Who's Better
Some of the arguments need a special conditions to be unlocked. Here's how to unlock those.
Though in there, when I say "All ages", I mean child to elder, as toddlers and younger can't have these arguments.
This is the list:
Spoiler- Arguments
- Can be done to children.
- Careers
- Can be done to young adult, adult, and elder sims.
- Children
- Can be done to any age.
- One sim must have Family-Oriented trait while the other sim must have Hates Children trait or vice versa.
- Cleanliness
- Can be done to any age.
- One sim must have Neat trait while the other sim must have Slob trait or vice versa.
- Curfew
- Can be done to young adult, adult, and elder sim by any age.
- Curfew must be set on the Family Bulletin Board.
- Exercising
- Can be done to any age by any age.
- One sim must have Active trait while the other sim must have Lazy trait or vice versa.
- Food
- Can be done to any age by any age.
- One sim must have Glutton trait while the other sim must have Foodie trait or vice versa.
- House Rules
- Can be done by any age to a family member at any age.
- Humor
- One sim must have Snob trait while the other sim must have Goofball trait or vice versa.
- Job
- Can be done to teens.
- Kindness
- One sim must have Mean trait while the other sim must have Good trait or vice versa.
- Life Goals
- One sim must have Lazy trait while the other sim must have Ambitious trait or vice versa.
- Life Outlook
- Can happen between sims with Cheerful, Gloomy, and Hot-Headed traits.
- Morals
- One sim must have Good trait while the other sim must have either Evil (Begonia scent included) or Kleptomaniac trait(s) or vice versa.
- Music
- Can be done to teen, young adult, adult, and elder sims.
- Nature Wonders
- One sim must have Squamish trait while the other sim must have Loves Outdoors trait or vice versa.
- Parenting
- Can be done by any age to any age.
- The sims arguing must both have a child.
- Politics
- Can be done to young adult, adult, or elder sims.
- Romance
- One sim must have Unflirty trait while the other sim must have Romantic trait or vice versa.
- School
- Can be done to child and teen sims.
- Sharing
- Can be done to child sims.
- Social Anxiety
- One sim must have Outgoing trait while the other sim must have Loner trait or vice versa.
- Who's Better
- Can be done to any age by any age.
- The sims must be siblings (I guess)
So yeah, such a detail...
- EgonVM2 years agoSeasoned Ace
A small fun fact for today.
Did you know that teens are more likely to have mood swings when they have low hunger and/or energy need(s)?
This is also true for older sims with Uncontrolled Emotions trait, but they need these needs to be even lower and these will raise the chance of it happening more than for teens.
- EgonVM2 years agoSeasoned Ace
Fun fact on asking if sims want to become a werewolf.
Besides the relationship, certain traits can also affect the answer.
These traits make sims want to become werewolves more:
- Loves Outdoors
- Dog Lover
- Animal Enthusiast
- Outdoorsy lifestyle
And these traits make sims want to become werewolves less:
- Lazy
- Squeamish
- Vegetarian
The answer will affect how the cursed bite interaction goes (how the bitten sim reacts, how the biters howl, how the others react, especially Moonwood Collective members), if it's going to raise the relationship or lower it, or give the bitten sim an Energized moodlet or a Scared moodlet.
It seems like if the sim says no, it'll only affect what they'll say when they say yes (from "I would love to be a Werewolf!" to "I was hesitant at first, but I think I'm ready").
Of course werewolves with Chomp Champion reward trait will always get a positive reactions to their cursed bites, no matter if the other sim was asked before or not.
- EgonVM2 years agoSeasoned Ace
For today, here's a list of special reputation-affecting text messages that your sim can get depending on their actions!
- Positive
- Making friendsSpoilerHey, I heard you and [Sim Name] are good friends now. You're getting more popular - clearly you're a good person to know!
- DonatingSpoiler[Sim Name], I heard that you donated to a charity recently. If only more people were as generous as you!
- Positive Satellite Dish Interactions (Get to Work)Spoiler[Sim Name], I saw you fiddling with your satellite... Did that have some connection with everyone being so oddly cheerful today? If so, how nice of you to brighten everyone's day!
- Making friends
- Negative
- Disliked relationshipSpoilerAn acquaintance was telling me how much they dislike you... Try being a little nicer - becoming disliked is a slippery slope!
- Despised relationshipSpoilerWhat people think about you matters - and I heard that someone absolutely despises you now! It's making me question my own opinion of you...
- FightingSpoilerWord on the street is that you've been getting in fights... You'd better clean up your act, or you'll wind up with a terrible reputation!
- Failed Pickpocketing (Criminal career)SpoilerI heard a rumor that you were caught pickpocketing. How embarrassing! You better stay away from my pockets!
- Caught StealingSpoilerI heard that you like to steal things... I don't think I want you in my home anymore.
- Caught CheatingSpoilerI don't want to pass moral judgments, but I heard that you were caught cheating on your partner. You should try to keep your private affairs more... private.
- Child Taken AwaySpoilerWhat kind of person neglects their child? I'll show restraint and simply say... you should consider moving out of this neighborhood.
- Pet Taken Away (Cats and Dogs)SpoilerI heard that you got your pet taken away? What kind of person neglects their fluffy, adorable pet?
- Negative Satellite Dish Interactions (Get to Work)SpoilerWord's been going around that you used that satellite of yours to put everyone in a foul mood. What are you, some sort of super villain wannabe?
- Caught Drinking from Sim (Vampires)SpoilerI can't believe that you've been drinking people's blood without their permission. That's just not right!
- Disliked relationship
So yeah, these are the reputation affecting calls I've found, usually coming from a friend of your sim. Some will change the reputation more than others (like getting caught cheating).
- Positive
- EgonVM2 years agoSeasoned Ace
Today let's take a look at where emotional texts from Get Together can lead you.
There are 6 types of emotional texts your sim can send:
- Happy
- Energized
- Playful
- Flirty
- Sad
- Angry
When your sim sends an emotional text, the sim who was texted to may invite your sim out. Where and for what reason depends on the emotion (under spoilers to give the players an opportunity to discover these themselves):
Spoiler- Happy - Hang Out with Friends
- Your sim gets invited to either a park, café, or Chalet Gardens.
- Energized - Hang Out at Gym
- Your sim gets invited to a gym.
- Playful - Hang Out with Friends
- Your sim gets invited to either a park, ruins, or Chalet Gardens.
- Flirty - Grabbing Drinks
- Your sim gets invited to either a bar, lounge, or Ocean Bluff.
- Sad - Hang Out at Friend's House
- Your sim gets invited to visit the sim's home. Due to this, the sim you text to must have a home for this to happen.
- Angry - Cool Off at the Pool
- Your sim gets invited to a pool.
So yeah, though do remember the following:
- The relationship between the sims mustn't be negative.
- The sim your sim is texting to mustn't be at work at the moment.
- The sims mustn't have any negative sentiments or have Difficult or Distant family dynamics.
So yeah, use your sim's emotions to get a hang out event to happen!
- EgonVM2 years agoSeasoned Ace
Fun fact on eco footprint and gardening!
Industrial neighborhoods make plants grow faster while Green neighborhoods make plants grow slower. In addition though, plants Industrial neighborhoods get more weed problems than in other neighborhoods.
The main benefit with Green neighborhoods however is that the plants tend to be higher quality, selling for more and making better meals.
So yeah, in short for gardening:
- If you prefer quality over quantity, go green!
- If you prefer quantity over quality, go industrial!
- EgonVM2 years agoSeasoned Ace
Ok, today I'll go over with whom your sim can have a science baby with.
Your sim can have a science baby with any sim with who they have at least 35 Friendship Relationship points.
- Both sims must be young adult or older.
- The sims mustn't be closely related, thus they mustn't be aunt/uncle, niece/nephew, sibling, child, parent, grandparent, or grandchild.
- The following sims can only be asked through social interaction and cannot be picked when doing so through a phone or computer: Spoiler
- Horse Trainer
- Mysterious Rancher
- The following sims cannot be picked even through the social interaction: Spoiler
- Ghosts
- Servos
- Skeletons
- Grim Reaper
- Challenge NPCs (Jasmine Holiday, Millie Bobbie Brown)
- Alien Pollinator (Pollination Technician)
- Jailed Criminals in the Police Station
- Scarecrows
- Flower Bunny
- Baby Ariel
- Night Wraith
- Sages (Practical, Mischief, Untamed)
- University Professors
- Batuu sims (both pre-made and game-generated)
- Yamachan
- Guidry
- Temperance
- Bonehilda
- Greg
- Rival in Stuck in Their Shadow (Lewis Sancho)
- The household must have room for more sims (less than 8 sims).
So yeah, that fun fact for today.
- OzSimsFamily2 years agoSeasoned Ace
I was just inspired by another post to go researching into ghosts. The wiki page has a lot of useful information with several things I didn’t know. It’s an aspect of the game I probably haven’t used or played enough. I never knew that a ghost of a sim killed by a cow plant will actually look after the plants and increase the quality if the ghost is happy. However, if angry, the ghost will infest the plants with weeds and cause them to lose quality. There is so much information there, that I’ve now decided to play this aspect far more fully in a new save as I have basically ignored the ghosts in my previous gameplay.
- rosemow2 years agoHero
Thankyou for the helpful information about the ghost sim killed by a cow plant and how their mood affects gardening @OzSimsFamily 🙂 I didn’t know that!
- OzSimsFamily2 years agoSeasoned Ace
@rosemow So pleased I was able to provide you with a new nugget of info about the game. I’ve just started a new save, I’m going to play Goddess and kill off my sims in lots of different ways so I can explore the ghosts a lot more, because I learn better by doing rather than reading.
- EgonVM2 years agoSeasoned Ace
Today's episode is rare moodlets I guess.
Stuff pack in question: Home Chef Hustle.
Did you know that there are special moodlets your sim can get by selling cures to vampires or werewolves.
- Selling to vampires:SpoilerConfident +1
Fang Fixer
(From Selling Ultimate Vampire Cure to a Vampire)
Welcome back to the world of the living! [Sim Name]'s vampire customer will be walking on sunshine soon...
4 hours - Selling to werewolves:SpoilerConfident +1
Tamed the Beast
(From Selling Wolf-B-Gone to a Werewolf)
Thanks to [Sim Name]'s Wolf-B-Gone, their werewolf customer's howling days are over.
4 hours
Not to mention that there's a special moodlet when selling Ambrosia to ghosts:
SpoilerHappy +3
[Sim Name]'s business? Your unfinished business!
(From Selling Ambrosia to a Ghost)
There's something strange in the neighborhood... no more! [Sim Name]'s culinary skills have brought a ghost back to life.
6 hoursPlanning to run occult food stand business? Well, you are going to see special moodlets! For example:
- Selling Curious Pizza to aliens:SpoilerFocused +1
The food is out there...
(From Selling Curious Pizza to an Alien)
[Sim Name] has experienced a dough encounter of the third kind! Even aliens come from Sixam to buy their delicious pizza.
4 hours - Selling plasma products to vampires:SpoilerHappy +1
Fang-Tastic Deal!
(From Selling Plasma Food to a Vampire)
9/10 vampires would call [Sim Name] plasmalicious!
4 hours - Selling garlic to vampires:SpoilerPlayful +1
Bon App the Teeth!
(From Selling Food with Garlic to a Vampire)
[Sim Name]'s garlic based meal will give vampires more than bad breath...
4 hours - Selling raw meat to werewolves:SpoilerConfident +1
Meat the Beast
(From Selling Raw Meat to a Werewolf)
[Sim Name]'s raw meat brings all the wolves to the yard!
4 hours
So yeah, that's today's fun fact with occults and food stands!
- Selling to vampires:
- simgirl10102 years agoHero
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