Forum Discussion
There is something I really haven't seen much info about with werewolf packs: Pack Rivalry.
Oh boy I'm so happy I finally cracked this mystery. So then, so then...
So, as you may have seen, when your sim is in a werewolf pack, then in the pack panel under pack leader's name, there's Pack Rivalry Status. Usually, it's neutral. But what is it and how can it change.
Short answer, it affects how werewolves from The Moonwood Collective and The Wildfangs packs treat each other. Every pack member can change it when it's neutral, but only alphas can end feuds and alliances.
There are 3 states:
- Alliance
- Neutral
- Feuding
So, two packs start out neutral to each other. Every pack member can change the status by simply socializing with the opposing pack member, but only when it's neutral. The interactions won't guarantee the change, so you might need to do more interaction.
To start an alliance, you can either (all of them require at least 35 relationship points with the target):
- Share Concerns About Greg
- Discuss Pack
- Praise Pack Values
To start a feud, you can either:
- Do mean or mischievous interactions (requires -20 or lower relationship).
- Have a fight with a opposing pack (unless it happens during Neighborhood Brawl holiday)
- Mock the opposing pack to the member of that pack.
- Declare your pack as superior to the member of the opposing pack.
So, once changed, what happens next?
When you have an alliance going on, these effects take place:
- Packmate gifts can be given to the opposing pack members. This will raise the pack participation.
- Items can be brought to the opposing pack hangout. This will raise the pack participation.
- When a werewolf is near an opposing pack member, they'll get this moodlet:SpoilerHappy +1
All for Wolf!
(From Nearby Allied Pack Member)
And wolf for all! Seeing allies from the other pack around town really creates a sense of community.
Lasts until there are no other allied pack members nearby. - Alphas can end the alliance with "Break the Alliance" interaction, bringing packs to a feuding state instead.
When you have a feud going on, these effects take place:
- The packs do mean and mischievous interactions to each other and earn pack participation from it.
- The pack will autonomously complain about other pack, mock the other pack, and declare their pack as superior.
- Special reactions to seeing werewolves from different packs fight.
- When a werewolf is near an opposing pack member, they'll get this moodlet:SpoilerTense +1
Feuding!
(From Nearby Rival Pack Member)
Argh, it's like they're EVERYWHERE! Can't that other pack just keep to their own side of town?
Lasts until there are no other allied pack members nearby. - Alphas can end the alliance with "End the Feud" interaction, bringing packs to a neutral state instead.
So yeah, that's all I can find about the pack rivalry system in Werewolves for now.
I took a look into the lay-off system again. Original post here.
I found out the following:
Elders cannot get into a lay-off period. While adults can, it won't happen when they have 2 days left until their birthday.
So yeah, good news: if your sim is old enough, they are safe from a lay-off!
- Aceeee821 year agoRising Hotshot
The incredibly friendly trait works with infants as well!
Just click on an infant and choose introduce by...
If you are unlucky you will get the crying baby introduction which result in a small negative friendship level and an angry moodlet.
My Servo was lucky...
- Aceeee821 year agoRising Hotshot
Another hilarious thing I found out today is that Servos on hover mode cheat when they jog!
Apparently, exercising the jets is good for fitness