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5 years ago
"JoAnne65;c-17412693" wrote:"SimAlexandria;c-17412451" wrote:
Honestly it doesn't matter if you prefer slow speed or ultra or the game play in 2 or 4 or another game. Preferring one style over another doesn't make anyone superior or more special. Just play your favourite way. That's why the choices are there.
Someone telling me 2 is the best isn't going to make me enjoy that game. If I tell someone 4 is best it won't make them like it. All of this is subjective to opinion. Saying one is better than another for gameplay clearly just won't convince someone who likes the gameplay off a diff one that it is so.
Everyone is welcome to a favourite and to state what it is and to play that one and I hope everyone has fun playing their preference cuz fun is what it should be about. Enjoy!
It doesn’t matter if you play the game on high speed and enjoy that. It doesn’t matter if you press play and go and fetch yourself a cup of coffee, read a magazine, pay some bills, cook dinner, eat dinner, watch Netflix, then return to your computer to see what your sims are up to. That’s all totally fine if that’s how you like playing the game. Play the game any way you want to, but you’ll have to appreciate that others draw the conclusion that if that’s what enjoying the game is about, it must miss certain aspects that matter to them.
This is not about not granting others their playing style. It’s about what the game should have to be enjoyable for us. And yes, opinions vary. Like, I reacted to someone who played Sims 3 on ultra speed and Sims 4 on normal speed. For me that’s the other way around. Something tells me it actually does mean I enjoy Sims 3 more and they enjoy Sims 4 more.
P.s. I must confess some details in Sims 2 made me press 3 as well. Like stepping into the car after a while, and taking away all the plates on a table after dinner, and having to go to the fridge to fetch a bottle. For me too much detail apparently can become a bit grinding. For me not every short cut means deterioration.
Watching this video the parts that hurt me most, are those where interactions with other sims are way more varied and detailed. And some of the details that don’t take time but simply look smoother, better.
I don't think that means The Sims 4 is a better game to me or anything, The Sims 4 is lacking in a variety of ways.
But credit where credit is due, the devs were smarter when it came down to gameplay decisions e how they affect the way people play the game, the problems The Sims 4 has are not because the developers can't learn or because they are take bad decisions or anything, but more due to constrains that EA has set them.
The way you play The Sims 3, it kind of sounds to me like you go out of your way to avoid the more frustrating aspects of The Sims 3.
And there are.
I've seen it plenty of times, how quickly people activate the teleport cheat in The Sims 3.
The Sims 4 solves a lot of the grind, leveling up skills is faster, there are plenty of ways to boost it and there is more variety in how to do it, usually you'll get to max just by regular usage of that skill alone; the possibility of working from home; multitasking makes it possible to take care of multiple needs at the same time...
The Sims 3 is the The Sims game that I've played for the longest time and were most attached to, that's why I have a long list of every nitty little thingy that I don't like about it.
At the end of the day, both 3 and 4 lack details. Sometimes I wonder if it's because of these missing details that things end up being perceived as "grindy" to me.
Example, buying food, in The Sims 3 your Sims go all the way to the store, when they disappear and come back with food, no fun to watch, or in The Sims 4 food just magically appears.
Compare that to The Sims 2 where Sims had the option to either go to the grocery store, where you could see the inside of it and the whole process, or you could order online and instead of food just teleporting to inventories a delivery man would actually come to your house to deliver it.
By removing details from the process and sometimes skipping it completely, both 3 and 4 over time created this idea that "only the end result of an action matters", Sims enter the elevator and just teleport outside, cars teleport to the road with Sims already inside of it instead of having animations to get out of the garage and Sims getting inside, the end result of those actions are maintained but the process itself was skipped, it's no wonder that over time people get conditioned to play at Speed 3 the whole time, and just like that The Sims becomes a game of merely making bars grow and without any soul, and the process definitely started during The Sims 3.
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