Forum Discussion
6 years ago
"JoAnne65;c-17413180" wrote:
Well, this was me playing today:Spoilerhttps://i.imgur.com/obJZ2YS.png
https://i.imgur.com/J832knk.png
And this was me playing last week:
https://i.imgur.com/me3EyVN.png
https://i.imgur.com/IMSCyiz.png
So no, I don't. Never. The guy's a drifter (with a dog). And nothing's more fun to me than playing a drifter in Sims 3 who has to walk everywhere. Though, as you notice, he did 'hire' a car for now because he's a drifter by choice, not because he's poor. And he is because I enjoy that so much (I hadn't realized scuba diving would be so rewarding when I did that with him first).
Levelling up skills is a grind you say. In a boring game yes, it is. But not in a game where you do a million things, skilling up your sims in multiple ways without even noticing they are. Till the notification pops up: your sim reached level 6 in athletics! Ah, yeah, that's right. I was scuba diving/diving into wells while exploring tombs/swimming/playing golf/playing soccer etc. Instead of running on a treadmill or reading a book, waiting. I don't play the game waiting for my sim to get skilled, they just do while playing their life. Because actually there are less ways to build up skills in Sims 4, not more.
I don't care my sim disappears in a rabbithole when buying food or books. It does matter to me they at least have to go to one, an actual building, instead of getting it through a fridge or a book shelf. I don't mind about short cuts as such, but Sims 4 for me went overboard with them. I do regret the riding school is a rabbithole, and prom, and restaurants (though I would mind less if the terrace would work properly, the fact they don't sit together is a bigger problem for me). When I say my sims hardly visit rabbitholes that's not because I avoid them, it's because there are a ton of open venues I rather go to with them. I don't send my sim somewhere when they don't need to go there. I can buy kelp for my mermaid to eat, I can also scuba dive and harvest it myself.
"...both 3 and 4 over time created this idea that "only the end result of an action matters"
That sounds rather contradictionary, considering "I've seen it plenty of times, how quickly people activate the teleport cheat in The Sims 3". What is it, is travelling and taking your time - the journey - a downside or an upside? For me it's indeed the journey that counts, not where I'm heading, but accoring to you the journey's "going out of my way to avoid the more frustrating aspects of The Sims 3". Sims 3 never gives me the impression only the end result matters. Sometimes I never even finish it. The game's actually all about taking your time and do what you like. Actually, when you consider 'leveling up skills is faster' an improvement, that goal must matter more to you than it does to me.
"cars teleport to the road with Sims already inside of it."
No. Your sim walks to the sidewalk, the car appears (empty), they open it with a remote key and only thén do they teleport into it. Indeed less detail, but then you get to drive and that is a detail none of the other games have and I love it. I wouldn't skip that part for the world.
https://i.imgur.com/SeFHJMv.png
http://i1121.photobucket.com/albums/l512/Jo-Anne2/Zwerver/Zwerver_478_zpsx2mgkwa3.png
http://i1121.photobucket.com/albums/l512/Jo-Anne2/Album4/Saul_028_zpsc7d72a19.png
Damn, this kind of makes me want to get Sims 3 as well.