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Beardedgeek72
5 years agoNew Spectator
"Peral;c-17449803" wrote:
I think I can see the problem from the developers side, do the customers really want real gritty reality? Do they want a Sim who falls apart when he/she is cheated upon and refuse to do its daily chores due to depression. Do we want stalking, drug use, domestic violence, life long animosity?! To what extent do we want realism in our games. Now the friendship levels drops to the bottom when a Sim is cheated upon, if that is not enough, where should the line be drawn?
I do think it seems they listened way too much on a particular segment of the players, since they virtually removed all difficulty from the game, and (which is very telling) had almost only "fun and cool" careers in the base game. "Secret agent" and "astronaut" instead of "politician" and "doctor" for example.
The difficulty thing is so obvious that they even had to tell us as a selling point for Discover University that "they had listened to the players and added some challenges to the game" (paraphrasing, but there you have it). 6 years in, we get something almost resembling a challenge.
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