Forum Discussion
5 years ago
I have no interest but if I were to play a Sims' online multiplayer here is what I would want and not want.
1. No challenges, chores, skilling competitions, etc. That would be very grindy and boring to me. No co op.
Here is what I would considered far from what I might play but it should happen if they want to build a true multiplayer life simulator.
1. All worlds on EA servers. That way there can be some type of moderation of what is happening in a multiplayer game.
2. No chat boxes since this would be a life simulator and would protect minors from predators of so called 'friends'.
3. A player should be able to buy a lot in the server world. Create their avatar and move them in.
4. Get a job in an active/hands on type/ career. (Later a player's Sim should get education to change jobs or just change to a lower paying job but one they loved etc. All jobs should be hands on for the gameplay. Server worlds would be very boring with rabbit hole jobs.
5. Players should not be able to edit the server worlds. Period. This would be very annoying and confusing to other players. However the Sim avatar could build and add on to their own lots if they have the space and or move later for more space with real time money if they hadn't earned enough in a Sim job to get the lot they wanted. Microtransactions might be necessary but not over done.
6. Relationships, an age requirement if there is any type of romance and or marriage etc. in a multiplayer. Absolutely an age requirement. No six year old and or teen and adult in a Sim relationship. Period. Therefore, with an age requirement verified, players are free to romance other Sims in the multiplayer game. That is what everyone is hoping anyway. So do it right. That is not something I would want to do in a game but it should be done with the strictest age requirements. And only mild romance interactions leading to marriage or not. No public woohoo in a server world, ever....never. Or even in a co op game.
7. Marriage, there should be places to go to hold such a ceremony, no matter if it's the local civil building and or a religious ceremony. People care about where they get married so should Sims.
8. Moving in-both players would have to decided which home they were going to live in and play in or buy another and sell the other properties back to the server world. But a decent amount of time (3 days) for the players to decide who is going to give up their lot in a server world or dissolve the marriage if players can't come to an agreement.
9. Divorces, players should be able to divorce from their spouse in the game and be a civil and or chaotic divorce. It's the players' choices of how to end a relationship in a server world...good or badly.
10. Kids should be able to be adopted, but are NPCs and neither player have any control over their behaviors. Also, kids born in server world will one day move out and become the NPCs that run the stores, restaurants, teach, or be the CEO of a company where your Sim works etc. Therefore aging is on, and not able to turn off for any Sim. Born in game kids will also not be able to be controlled. This is a better way than fighting over who gets control of kids and or who plays as kids.
11. There should be everything in the server world that is in our lives today, no matter what Maxis thinks about if it is still relevant, players should have choices if they want to use a pc for a job and or write it out by hand or whatever. Or read a newspaper and or get on the internet to find out or do something. The server world should be a very broad reflection of life, not just a bubble somewhere.
12. Funeral should be possible again any type a player wants for their spouse or their own Sim. One the Sim dies the player is given an opportunity to quit the game and or move to a different world and play as another avatar starting all over.
13. The purpose of the game would be to interact with others as we do in real life and see what happens, good or bad. Challenges such as job promotions etc. should be possible but not necessary. Sims should be able to pursue hobbies and dreams and the server worlds should make all that possible. Go paint the mountain or go sky diving or deep sea diving. Hobbies should be a big part of the Sims' lives and how they or you would relate to others in a server world. Such as if you as the Sim wasn't interested in SyFy then you probably wouldn't meet too many who are and therefore not wind up marrying the wrong player's Sim. The goals of the game is to progress and have kids and pass along any traits and dreams to them and they take over the server world and you see all your hard work fullfilled in what type of world the server world has become. More or less legacy in a multiplayer game. Where the kids don't inherit the homes nor the money but run the worlds as NPCs. Who will your kids become and how will they rule the worlds? Legacy gameplay.
1. No challenges, chores, skilling competitions, etc. That would be very grindy and boring to me. No co op.
Here is what I would considered far from what I might play but it should happen if they want to build a true multiplayer life simulator.
1. All worlds on EA servers. That way there can be some type of moderation of what is happening in a multiplayer game.
2. No chat boxes since this would be a life simulator and would protect minors from predators of so called 'friends'.
3. A player should be able to buy a lot in the server world. Create their avatar and move them in.
4. Get a job in an active/hands on type/ career. (Later a player's Sim should get education to change jobs or just change to a lower paying job but one they loved etc. All jobs should be hands on for the gameplay. Server worlds would be very boring with rabbit hole jobs.
5. Players should not be able to edit the server worlds. Period. This would be very annoying and confusing to other players. However the Sim avatar could build and add on to their own lots if they have the space and or move later for more space with real time money if they hadn't earned enough in a Sim job to get the lot they wanted. Microtransactions might be necessary but not over done.
6. Relationships, an age requirement if there is any type of romance and or marriage etc. in a multiplayer. Absolutely an age requirement. No six year old and or teen and adult in a Sim relationship. Period. Therefore, with an age requirement verified, players are free to romance other Sims in the multiplayer game. That is what everyone is hoping anyway. So do it right. That is not something I would want to do in a game but it should be done with the strictest age requirements. And only mild romance interactions leading to marriage or not. No public woohoo in a server world, ever....never. Or even in a co op game.
7. Marriage, there should be places to go to hold such a ceremony, no matter if it's the local civil building and or a religious ceremony. People care about where they get married so should Sims.
8. Moving in-both players would have to decided which home they were going to live in and play in or buy another and sell the other properties back to the server world. But a decent amount of time (3 days) for the players to decide who is going to give up their lot in a server world or dissolve the marriage if players can't come to an agreement.
9. Divorces, players should be able to divorce from their spouse in the game and be a civil and or chaotic divorce. It's the players' choices of how to end a relationship in a server world...good or badly.
10. Kids should be able to be adopted, but are NPCs and neither player have any control over their behaviors. Also, kids born in server world will one day move out and become the NPCs that run the stores, restaurants, teach, or be the CEO of a company where your Sim works etc. Therefore aging is on, and not able to turn off for any Sim. Born in game kids will also not be able to be controlled. This is a better way than fighting over who gets control of kids and or who plays as kids.
11. There should be everything in the server world that is in our lives today, no matter what Maxis thinks about if it is still relevant, players should have choices if they want to use a pc for a job and or write it out by hand or whatever. Or read a newspaper and or get on the internet to find out or do something. The server world should be a very broad reflection of life, not just a bubble somewhere.
12. Funeral should be possible again any type a player wants for their spouse or their own Sim. One the Sim dies the player is given an opportunity to quit the game and or move to a different world and play as another avatar starting all over.
13. The purpose of the game would be to interact with others as we do in real life and see what happens, good or bad. Challenges such as job promotions etc. should be possible but not necessary. Sims should be able to pursue hobbies and dreams and the server worlds should make all that possible. Go paint the mountain or go sky diving or deep sea diving. Hobbies should be a big part of the Sims' lives and how they or you would relate to others in a server world. Such as if you as the Sim wasn't interested in SyFy then you probably wouldn't meet too many who are and therefore not wind up marrying the wrong player's Sim. The goals of the game is to progress and have kids and pass along any traits and dreams to them and they take over the server world and you see all your hard work fullfilled in what type of world the server world has become. More or less legacy in a multiplayer game. Where the kids don't inherit the homes nor the money but run the worlds as NPCs. Who will your kids become and how will they rule the worlds? Legacy gameplay.
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