Forum Discussion
crocobaura
1 year agoLegend
"jomilej;c-18348481" wrote:"crocobaura;c-18348409" wrote:"jomilej;c-18348399" wrote:"jcp011c2;c-18348108" wrote:
Game Pack would be enough for me. Though they've had a history of going light on the EPs, I honestly can't see them filling out an EP with things relating to death/funerals/etc.
What bothers me with game packs for themes like this is that it's always the bare minimum like Dream Home Decorator, My Wedding Stories...And I feel like they wouldn't go as deep as they could.
Actually, I think a system that's not very in depth would be preferable. There would be less room for errors and bugs and random stuff that don't make sense passing for AI.
I don't want a "in depth system", I just want a theme that can be developed deeply. Get Famous is the perfect example of a deep system without too much problem (except that trademark/brand perk bug and the reputation bug at launch). They managed to include everything we need to play as a celebrity (even if the world is tiny). Deep doesn't mean a complex system but rather a complete system.
I currently have no NPCs in my game because I have my game set to not gain fame automatically. That's a pretty big bug if you ask me as it affects all NPCs and makes community lots unplayable. I have no idea why these two systems would even be linked and cause errors. Instead of new systems, I would prefer they just stick to simple, object based gameplay for a while. In TS4 they seem to design everything in an over complicated way that often seems to fall short of it's intended outcome. In TS2 we could designate apartments with just a door, move sims in and out with no issues. In TS4 it's "complicated". They could use the time and resources to give us gameplay objects that have been long requested by the community like spiral stairs and pool table and strollers for babies. I think they could add a lot of stuff and new gameplay for the funeral and death theme without adding a new system. New lot type for cemetery, funeral wreaths for flower arranging table, maybe a stone carving skill to make tombstones and statues, a pottery skill to make urns and other stuff, new party type for funerals or memorials, add some more gameplay to ghosts and stop them from having physicals needs, etc. it really doesn't need to be too complicated.