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Beardedgeek72
6 years agoSeasoned Ace
"knuckleduster;c-17152981" wrote:"Beardedgeek;c-17152960" wrote:"knuckleduster;c-17152945" wrote:"Writin_Reg;c-17148802" wrote:"Cinebar;c-17148752" wrote:
Turtle eggs, cute, but does this game actually need more happy moodlets? Does it? I mean really, does it. Collectibles, does the game need more? Does this game need to keep collecting for busy work, because there is no actual game play? Fill up the inventory! yay, isn't that a reason TS4 lags according to some smart people? Does the Sim care the inventory is being filled up? Busy work isn't gameplay, it's fluff to hide the lack of gameplay. Off the grid, isn't that a patched option? Isn't WB just as good to live off the grid? Oh, wait you aren't really off the grid, you have running water (where is the well, where is the bucket and the stream?) you have showers, you have stoves, grills, you have power to power phones, don't they die eventually? No, not in TS4. You have a powered fridge..hello insult to Castaway, what a facade this feature is. New drink,...oh great, another relaxed happy mood. Off the grid..and you live in a mansion made of steel, wood, and plastic, copper, pvc pipe, etc. I guess pretend is all TS4 needs. And your Sim didn't even have to build a lean to. Amazing feature. :s
NO Where in life is there a such thing as too happy ever being a bad thing - except maybe by people who resent others joy. Keep that in mind. I am always happy to find joy - it beats the heck out of unhappy. Can;t help it if you resent happiness. That is your problem - not mine. I find happiness where I can and relish it - not resent it. As for in this game - last I knew you don't even have it installed - so it should not matter to you at all.
This is just a game, right?
We are allowed to ask for challenge and not endless "happy".
Lets not make this personal over the fact that some of us want a deeper gameplay experience.
But... two things:
1. The Sims has never been deep. It's not that type of game, none of the other games in the series have been deep, at all.
2. Challenge? Not all games are about challenge. A large part of the design decisions in Sims 4 was the gradual easiness increase added by developers to please the fans (yes, they do listen).
Sims 1 was BRUTAL. Physics issues aside, like you could have a sim starve to death because he couldn't go thru a door another sim blocked, but it was WAY too easy to get stuck in a downwards spiral of pure depression and misery you could not get out of. Sims 2? Better, but not much. And still too easy to die.
Sims 3? If you listen to the devs they have pointed out several times that players STILL considered it way too easy to lose Sims in 3, to stupid random events, even. Meteor strikes was something I lived in terror for. Death By Repairing? Yeah... I rather didn't repair stuff. Etc.
But even then, not all games are even MEANT to be challenging. Just because it is a game doesn't make challenge obligatory. On the other end of the scale of course is games like Dark Souls, but also old timey games like Ghosts N Goblins and other 1980s platformers, that makes Dark Souls seem like a cakewalk.
I shouldn't have to listen to the developers to enjoy a game. I shouldn't have to be told to go backwards in game development for this series - in how to enjoy playing, when the first two iterations got it right.
The first and second versions are based on giving the players leeway and control throughout the various neighborhoods. Giving us players a full experience seemed more important - even, as you keep putting it - in losing their sims - BUT - they gave us pretty fun and "playful" ways to resurrect them if we so chose to.
If you know anything about game design - a successful game does make players feel like THEY have accomplished something - no matter how much of an illusion it is.
It really is all about a player's perception. You can only hope that a game designer is also a player at heart.
And that is your opinion. And nobody says you have to listen to them, but it might explain why Sims 4 is not for you; it isn't made for you. It's really simple.
And yes. You are absolutely right. But it does not have to be what you think. You still do the mistake of thinking of Sims as a "game" like Skyrim or Tetris or Overwatch whatnot. It is not. And there are HUNDRED of titles of games that do not subscribe to your old timey and limited definition of what a game is, btw.
Starting with other games from the same studio, to things like Pokemon, Farm Simulator 2019...
But yes, accomplishments come in all kinds of versions. From surviving a big boss fight, to finding all the shiny variants of pokemon, to building that really cool house using techniques I have not used before, to designing the prettiest Sim EVER. But you are only interested in the first kind, and that, quite frankly, is your loss.
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