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10 years ago
"Hermai;15099444" wrote:
Aaaaaaaaaaaaaaand I think @kremesch73 closed the discussion
Look at all things people can do with that game. Look at all those scenarios. This game was made over a decade ago.
Meanwhile, in TS4, we can't do anything, because it won't match the premade fake houses they put there. It's like the neighbourhood is meant to be stuck in time forever.
The Sims 3 allowed for the same level of creativity and even more, even if the tools were a bit more complicated. I couldn't use Create a World, it never worked for me.
But you know what, I never needed, because the community made awesome worlds that I could change and edit and build from ground up to my hearts content.
Creative tools are not only good for those who build; they are good at those inapt to build too.
The lack of world editing tools is actually the factor that sealed this game's fate for me. Much more than toddlers. I find ludicrous that they've gone all way back to 2000 by making this game completely void of editing tools. Actually, The Sims 1 had terrain tools, so yeah, that's very bad.
TS4 lost even to TS1 in this department
*drop da mic*
Yeah. Missing those tools is a huge killer for me. Ever since I was able to build in S2, it has been the biggest attraction to me. Gameplay mattered too, as did having all the lifestages to make it a rich experience. But the immersion I feel in 2 and 3 just isn't there in 4. Those backdrops and the inablity to edit the community areas destroyed my ability to play in a world that has a theme, and I love themes. I love the desolation and the darkness I feel when I play in some of my S2 worlds. I love the sunny beaches and the faraway islands, as well as the run-down worlds. Even 1 makes me happier and offers more building options than 4. It's also a lot more fun to play. I love building in 1 as well.
In 1 and 2, we had only 2 main lot types: Community and Residential. It offered so many possibilities to the style of the lot and the gameplay offered by the game. Back in those days, I could create a super mall or a simple mom-and-pop shop tailored to specific needs. I could have a bar and restaurant combined. I could even add a grocery store to make it more unique. I could run a home business in S2. I could have a mall that catered to every type of shop I could imagine, and it would all function as expected.
I could have a coffee shop, a clothing store, a jewelery store, a magazine shop, a restaurant, a small library, a candy store (s1), a pool, a park, a bar, etc, all within one lot and everything would function as expected. Sims could and would use all the lot had to offer. I didn't need to set the venue or Communty lot to a 'type.' All I needed to do was set the lot to 'Community.' It would behave as one and was capable of being everything I wanted it to be. This lended itself well to gameplay in so many ways. Granted, I prefer to make small specialty lots because they feel more special and load faster, but the possibilities were endless and most of my small shops are a combination of 2 or more 'types.'
I'll honestly never understand why they did away with this concept in 3 and made it even more restrictive in 4. I'm not against rabbit holes, per se, but if you look at the themes I've built my communities on, a static rabbit hole that can't be designed to fit a specific theme was also counter-productive to someone like myself. I make do, but I had seriously hoped this was an area that would have improved by now.
Instead, it feels like it went further than backwards.
Sims 4 may require 'imagination' to play it, but Sims 2 catered to my imagination in ways I've yet to see again.
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