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62 Replies
"TheGoodOldGamer;15147091" wrote:
Boy, I sure do miss the fixed camera angles and isometric views in TS1! The lack of basements, only two story tall buildings, and roofs with no flat siding sure were a plus! Who needs half walls, curved decks, a build/buy mode search feature and filters anyway, am I right? :D
Oh! And don't even get me started on that plum gallery they got these days. I mean, who didn't love having to recreate your favorite kitchen by scratch every single time back in the day. Being able to load in rooms, or delete them in a single key stroke, is so passe! Why, I cherish the hours I'd have to delete half the walls in a room, just to extend it a few spaces on the grid.
Gave you time to think, you know? ;) Gee whiz, those sure were the days.
Yes and it is great that babies are no longer objects tied to a crib... ;)- I miss the building tools in TS4. Not CAW so much as just average landscaping tools and the simple ability to lay down lots !
"king_of_simcity7;15147271" wrote:
"TheGoodOldGamer;15147091" wrote:
Boy, I sure do miss the fixed camera angles and isometric views in TS1! The lack of basements, only two story tall buildings, and roofs with no flat siding sure were a plus! Who needs half walls, curved decks, a build/buy mode search feature and filters anyway, am I right? :D
Oh! And don't even get me started on that plum gallery they got these days. I mean, who didn't love having to recreate your favorite kitchen by scratch every single time back in the day. Being able to load in rooms, or delete them in a single key stroke, is so passe! Why, I cherish the hours I'd have to delete half the walls in a room, just to extend it a few spaces on the grid.
Gave you time to think, you know? ;) Gee whiz, those sure were the days.
Yes and it is great that babies are no longer objects tied to a crib... ;)
Which has nothing to do with build mode."Arletta;15147328" wrote:
"king_of_simcity7;15147271" wrote:
"TheGoodOldGamer;15147091" wrote:
Boy, I sure do miss the fixed camera angles and isometric views in TS1! The lack of basements, only two story tall buildings, and roofs with no flat siding sure were a plus! Who needs half walls, curved decks, a build/buy mode search feature and filters anyway, am I right? :D
Oh! And don't even get me started on that plum gallery they got these days. I mean, who didn't love having to recreate your favorite kitchen by scratch every single time back in the day. Being able to load in rooms, or delete them in a single key stroke, is so passe! Why, I cherish the hours I'd have to delete half the walls in a room, just to extend it a few spaces on the grid.
Gave you time to think, you know? ;) Gee whiz, those sure were the days.
Yes and it is great that babies are no longer objects tied to a crib... ;)
Which has nothing to do with build mode.
The baby crib could be moved in build and buy mode, so it is semi related ;)"TheGoodOldGamer;15147091" wrote:
Boy, I sure do miss the fixed camera angles and isometric views in TS1! The lack of basements, only two story tall buildings, and roofs with no flat siding sure were a plus! Who needs half walls, curved decks, a build/buy mode search feature and filters anyway, am I right? :D
Oh! And don't even get me started on that plum gallery they got these days. I mean, who didn't love having to recreate your favorite kitchen by scratch every single time back in the day. Being able to load in rooms, or delete them in a single key stroke, is so passe! Why, I cherish the hours I'd have to delete half the walls in a room, just to extend it a few spaces on the grid.
Gave you time to think, you know? ;) Gee whiz, those sure were the days.
One difference being that the isometric, fixed camera, basement and floor level lacking Sims 1 was just that: The first. This game is the fourth and lacks in areas that the first game did. It has no excuse.
Maybe you should take your own advice and think before you type these..."witty" posts."PrincessSaturn;15148225" wrote:
"TheGoodOldGamer;15147091" wrote:
Boy, I sure do miss the fixed camera angles and isometric views in TS1! The lack of basements, only two story tall buildings, and roofs with no flat siding sure were a plus! Who needs half walls, curved decks, a build/buy mode search feature and filters anyway, am I right? :D
Oh! And don't even get me started on that plum gallery they got these days. I mean, who didn't love having to recreate your favorite kitchen by scratch every single time back in the day. Being able to load in rooms, or delete them in a single key stroke, is so passe! Why, I cherish the hours I'd have to delete half the walls in a room, just to extend it a few spaces on the grid.
Gave you time to think, you know? ;) Gee whiz, those sure were the days.
One difference being that the isometric, fixed camera, basement and floor level lacking Sims 1 was just that: The first. This game is the fourth and lacks in areas that the first game did. It has no excuse.
Maybe you should take your own advice and think before you type these..."witty" posts.
I'd take being able to pick up and move whole rooms up and down any 6 levels and placing them anywhere over making little hills on the ground that messed with Sims pathing and couldn't be built on anyway. *shrugs* I'd take being able to make a 'hidden' home underground with a cleverly hidden staircase and otherwise open lot over ponds that couldn't connect to anything. And beyond hills (or the opposite, valleys), and that pond tool, there was literally nothing else in Sims 1 build mode that Sims 4 did have and lots that it didn't.
Saying Sims 1 build mode compared to Sims 4 is a 'mic drop' moment is laughable at best."TheGoodOldGamer;15148685" wrote:
"PrincessSaturn;15148225" wrote:
"TheGoodOldGamer;15147091" wrote:
Boy, I sure do miss the fixed camera angles and isometric views in TS1! The lack of basements, only two story tall buildings, and roofs with no flat siding sure were a plus! Who needs half walls, curved decks, a build/buy mode search feature and filters anyway, am I right? :D
Oh! And don't even get me started on that plum gallery they got these days. I mean, who didn't love having to recreate your favorite kitchen by scratch every single time back in the day. Being able to load in rooms, or delete them in a single key stroke, is so passe! Why, I cherish the hours I'd have to delete half the walls in a room, just to extend it a few spaces on the grid.
Gave you time to think, you know? ;) Gee whiz, those sure were the days.
One difference being that the isometric, fixed camera, basement and floor level lacking Sims 1 was just that: The first. This game is the fourth and lacks in areas that the first game did. It has no excuse.
Maybe you should take your own advice and think before you type these..."witty" posts.
I'd take being able to pick up and move whole rooms up and down any 6 levels and placing them anywhere over making little hills on the ground that messed with Sims pathing and couldn't be built on anyway. *shrugs* I'd take being able to make a 'hidden' home underground with a cleverly hidden staircase and otherwise open lot over ponds that couldn't connect to anything. And beyond hills (or the opposite, valleys), and that pond tool, there was literally nothing else in Sims 1 build mode that Sims 4 did have and lots that it didn't.
Saying Sims 1 build mode compared to Sims 4 is a 'mic drop' moment is laughable at best.
Glad that's all that matters. Would you also take the empty shell of emotional gameplay over previous games too? If so, all the power to you. Have at her!- I absolutely miss creating my own original towns and being able to set the map type, terrain type, lot sizes, and neighborhood set pieces myself! I always make original towns when playing TS2 and have NEVER played any of the pre-made 'hoods. I like playing my own stories with my own cast, thanks.
It was really disheartening for me going into TS4 and having to play pre-built, pre-populated neighborhoods where most of the good-sized lots were either claimed by pre-made households or at least pre-made homes that starting sims couldn't even afford unfurnished (and, heck, even some of the puny lots have starter-unfriendly homes on them). And, of course, it's a pain in the butt evicting everyone and then having to go into build-mode and bulldoze each lot to create a blank template...which you must then devote a whole un-touched save to so you can spin off other blank starters using "Save As". Then, of course, there's the fact that playing the same dang towns in every single save starts to get slightly stale after a while, and building community lots gets kind of repetitive thanks to those checklists. I mean, does every club really need a garbage can? A can that our sims never even use?
So, yeah, as far as world building goes, this game is very lacking. TS2 is a better game in terms of that aspect because there's just so much more freedom and versatility. TS4 is kind of the Madlibs of world building... - LaraNocturnal10 years agoNew AdventurerI would even take octagonal roofs and be happy right now...
I'm a build-focused player, although I wasn't much of a CAW-er. I love that you can pick up rooms and move them around, or alter foundations after the fact.
But.
No terrain tools, no cfe cheat, inability to use attics (although you can sort of simulate them), only straight stairs, and just everything is so damn limited. There is no aspect of sims 4 that doesn't come with a stifling, limited feel to it, and building is no exception.
Never even mind that there is zero you can do with the world like add lots etc. And I don't see that changing. "TheGoodOldGamer;15147091" wrote:
Boy, I sure do miss the fixed camera angles and isometric views in TS1! The lack of basements, only two story tall buildings, and roofs with no flat siding sure were a plus! Who needs half walls, curved decks, a build/buy mode search feature and filters anyway, am I right? :D
Oh! And don't even get me started on that plum gallery they got these days. I mean, who didn't love having to recreate your favorite kitchen by scratch every single time back in the day. Being able to load in rooms, or delete them in a single key stroke, is so passe! Why, I cherish the hours I'd have to delete half the walls in a room, just to extend it a few spaces on the grid.
Gave you time to think, you know? ;) Gee whiz, those sure were the days.
Actually if you choose to rework a kitchen over and over that is because you choose to do that - many of us were smart enough to use the blueprint and save the rooms to our save files. Can't help it you didn't think of that. That was in the Sims 3 and just something Maxis saw good enough to do again in Sims 4 - they just don't call it blue print - but it is the same thing. Here's a video from Sims 3 of an entire family home made with the blueprint system in SIMS 3 -
https://www.youtube.com/watch?v=4rzQ269yeWQ
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