"@drake_mccarty;c-16224304" wrote:
Lots in Sims 4 are heavily structured. They only have simulation for objects on the required objects list, and the game will not use anything that was not programmed to be used on the lot. Put a pool in a gym? Well no one will use it, because it’s not part of the simulation. Put an arcade machine at a restaurant? Sims won’t use it. Wanna put a foosball table in an art gallery? Sims won’t use it. They will only simulate the gameplay programmed into that specific lot type. Is that really better? It’s simpler for the game, because it has to process less but in respect for the player, it limits what you can do with any lot. That’s a pretty big draw back.
I can be bored of lots in Sims 4, and truly I figure I am. Nothing really changes because the same things are programmed to happen no matter what bar you go to, or how you customize that bar it won’t change the structured simulation of the townies. I don’t agree with your assessment of Sims 3 lots, because basing simulation on available objects is a much better setup than programming the entire lot to only function in one way. However that’s your opinion and you are entitled to have it, however I do think many times your opinion is only what you can criticize about Sims 3.
Lastly, there is no such thing as a ‘proper community lot’ - I see you throwing the word ‘proper’ around a lot these days. Something being designed differently than in Sims 4 doesn’t make it improper, it would make it an actual simulation. Sims 4 runs on low end computers because they scripted a lot of the things that would otherwise be on the game to decide and simulate. That’s not proper simulation IMO, it’s watered down simulation.
It’s not true that Sims don’t consider objects that’s not on a venue’s “objects list.” These Sims simply have what’s essentially an autonomy modifier that makes them much more likely to pick something on the “objects list.” The game will still process all objects on the lot for a Sim’s autonomy, even if they are not on the list. Once all processing is done a Sim randomly picks from five of the highest scored interactions. Anything that’s not on the “objects list” is very unlikely to end up being one of the top 5 scored interactions which is why you almost never see Sims doing things that aren’t on the list. Your assumption that it’s done this way to process less & thus easy on low specs machines is very wrong.
This applies to almost all lots such as gyms, nightclubs, libraries. Sims only have extremely scripted behaviors on lots like restaurants, where the game details step by step what a Sim is supposed to do.