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luthienrising
11 years agoHero+
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So, getting a Sim pregnant resulted in another family being generated (along with 8 more single townies) ... and it's yet another YA mom with a teen daughter and a boy child. The daughter looks nothing like her mom.
All the YA-mom-with-two-kids that the game has generated are black (or mostly: one has a white son), so it occurred to me that this could also be throwing intended ethnic/racial balance in the game off, and if the game is aiming for an "American" demographics, then it is indeed doing that. My game is, as of day 13, 43% white, 39% black, 16% other. That might represent U.S. demographics at some point in the future, but it doesn't now, and just like the gender imbalance (45% male, 55% female), I'm pretty sure this is being caused by the overreliance on this one household structure to spawn teens and children. I'm all for representing a North American demographics in the game -- it's diverse, and that looks good -- but it isn't doing that, and I suspect it's supposed to be.
I'm also increasingly wishing, as of Day 13, that the game would move more Sims into houses. My Sims haven't had new neighbours since Day 1. Given that I can always evict a household to move into a house (just like real life -- we don't always buy empty homes, we buy them from someone), that seems pointless. I'd like my Sims to have more neighbours, not just single townies who pass by. More people to talk about property values and troublesome youth with.
So, getting a Sim pregnant resulted in another family being generated (along with 8 more single townies) ... and it's yet another YA mom with a teen daughter and a boy child. The daughter looks nothing like her mom.
All the YA-mom-with-two-kids that the game has generated are black (or mostly: one has a white son), so it occurred to me that this could also be throwing intended ethnic/racial balance in the game off, and if the game is aiming for an "American" demographics, then it is indeed doing that. My game is, as of day 13, 43% white, 39% black, 16% other. That might represent U.S. demographics at some point in the future, but it doesn't now, and just like the gender imbalance (45% male, 55% female), I'm pretty sure this is being caused by the overreliance on this one household structure to spawn teens and children. I'm all for representing a North American demographics in the game -- it's diverse, and that looks good -- but it isn't doing that, and I suspect it's supposed to be.
I'm also increasingly wishing, as of Day 13, that the game would move more Sims into houses. My Sims haven't had new neighbours since Day 1. Given that I can always evict a household to move into a house (just like real life -- we don't always buy empty homes, we buy them from someone), that seems pointless. I'd like my Sims to have more neighbours, not just single townies who pass by. More people to talk about property values and troublesome youth with.
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