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- CAPTAIN_NXR74 years agoSeasoned VeteranI’m curious about the traits improvements.
I would like to see sims being able to develop traits over time but in order for that to work in a meaningful way the entire ai and emotion system needs an overhaul. I also don’t mind the addition of moodlets as long as their description is also reflected in the sim’s actual behavior.
Basically I’m hoping for more “show don’t tell” in TS4.
Looking forward to seeing what this is all about. - elliebreton4 years agoSeasoned Ace
"Kimmer;c-17840119" wrote:
My mean Sims are being spontaneously mean even now, but I'd really love it to happen more often. Sadly, if it happens I can just see a lot of players getting upset about it and complaining how their mean Sims are now being too mean and then it will be nerfed back to what it was. The usual. :|
I get my mean sims to do mean stuff and as soon as I look away they are pally with whoever they were just mean to.
But you're probably right about complaints lol. Those people could just try not choosing the mean trait though ? - No idea, but it better be good or else it isn't worth kicking up speculation and sending expectations every whichway by announcing it a day before without any details. I hesitate to even speculate because whatever I imagine could be drastically different from what they mean and I don't want to waste my energy on the letdown.
As you can probably tell, I'm not a big fan of vague announcements. - Sure you can be optimistic but you can also be prepared in case as this development team have known to do in the past, come out with something very disappointing, it wouldn't be the first or last time this EA team couldn't be bothered to do something really good for this game or community.
The last two anniversaries were complete disappointments, recent packs have been half-baked and lacking attention to detail, especially certain features that are still bugged or may be addressed at some point, or just lacking in general content-wise as if the team have given up trying to do anything with quality and resort to the path of least resistance in quantity. Preparing for such disappointment would be a wise idea especially considering there is a proven track record.
Will i be interested or show any type of looking forward to these trait improvements? That is unlikely, same with the bunkbeds. i can't help but know that it will be a disappointment. It's such a shame that EA are on the path they are, i know the developers would probably want to showcase their talents and abilities, but they aren't able to and are limited further by internal deadlines, so we don't really get to see the best they can offer. - Sigzy_294 years agoNew SpectatorWell they've never really done trait improvements before, so it's a huge step forward for this development team. I hope these improvements are substantial.
I'd like to see the trait moodlets have an increase in value from +1 to +2. Mean sims preferring to autonomously do mean interactions, angry sims loosing relationship points when targeted with mischief interactions besides getting angry, "adventuring" moodlet for adventurous sims while doing snow sports or while exploring the temple in selvadorada and being bored while watching tv or playing video games, etc. - manicobsessive14 years agoSeasoned NewcomerI hope at the very least it will be more trait slots for a sim. It would be great for it to be more exciting than that though.
- Loanet4 years agoRising ScoutThe problem isn't when Sims do stuff but when they just spontaneously STOP doing stuff to do something random. And it's one thing to interrupt 'practice' to take a whiz, which is an indefinite action, but 'write song' is not.
- logionX4 years agoSeasoned Hotshot
"logion;c-17839620" wrote:
I'm not sure, but I hope it's not like their environment overhaul where the sims kept saying "yawn" or "a-ha" all the time. So I hope it will not turn out into active sims doing push-ups every 5 minutes and angry sims swearing constantly for no reason.
Oh dear, reading the patch notes it sounds like this is exactly what they did.
On the Gameplay side, we have made some targeted improvements to a selection of Base Game personality Traits to make them more meaningful in gameplay. The idea is to provide these Traits a noticeable improvement so that Simmers can identify the specific Traits with more obvious visual cues and apparent, unique behavior. "logion;c-17840788" wrote:
"logion;c-17839620" wrote:
I'm not sure, but I hope it's not like their environment overhaul where the sims kept saying "yawn" or "a-ha" all the time. So I hope it will not turn out into active sims doing push-ups every 5 minutes and angry sims swearing constantly for no reason.
Oh dear, reading the patch notes it sounds like this is exactly what they did.
On the Gameplay side, we have made some targeted improvements to a selection of Base Game personality Traits to make them more meaningful in gameplay. The idea is to provide these Traits a noticeable improvement so that Simmers can identify the specific Traits with more obvious visual cues and apparent, unique behavior.
Yeah, can't say I'm impressed. They only spent like 2 minutes talking about it in the livestream. They barely provided any examples.- simsimsere4 years agoRising Adventurer
"bixters;c-17840805" wrote:
"logion;c-17840788" wrote:
"logion;c-17839620" wrote:
I'm not sure, but I hope it's not like their environment overhaul where the sims kept saying "yawn" or "a-ha" all the time. So I hope it will not turn out into active sims doing push-ups every 5 minutes and angry sims swearing constantly for no reason.
Oh dear, reading the patch notes it sounds like this is exactly what they did.
On the Gameplay side, we have made some targeted improvements to a selection of Base Game personality Traits to make them more meaningful in gameplay. The idea is to provide these Traits a noticeable improvement so that Simmers can identify the specific Traits with more obvious visual cues and apparent, unique behavior.
Yeah, can't say I'm impressed. They only spent like 2 minutes talking about it in the livestream. They barely provided any examples.
Uh that's kind of a quick judgement without playing the game and trying them out.
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