Forum Discussion
- wildirishbansheeRising NoviceI'm game for improvements. I'm also game for more traits. Both would be very welcome...however, I'm keeping my expectations low. Much as I love this game, it's not like any other game in the franchise, and I've learned to respect that. Don't like it, but respect it.
- SEREFRASSeasoned VeteranIt will be what it will be. However, I don't mind being pleasantly surprised. :)
- atreya33Seasoned AceI'm a bit anxious about the update to be honest. If the patch does what it promises, I am all for it. But what if it is not done properly? What if it needs more fine tuning in a next patch or causes other issues? I hope I will be pleasantly surprised tomorrow.
- TTNcreatesRising NoviceAutonomy and maybe buff strenght modification. Maybe something similar to roburky's meaningful stories.
- Karamazov123Seasoned HotshotNo matter what, they'll still be dampened by the overbearing emotion system. I think they could tweak the traits enough to give sims more of an identity. Here, I wrote a long tl;dr of what I want.
- Active: Get energized more frequently, autonomously engage in activities, grow bored when studying/reading unless they're also Bookworks or Geeks, or are Focused.
- Cheerful: More likely to talk to others, bad moonlets last for half the time they usually do. However, too many negative emotions will bring them down and make them last longer. Even cheerful people have bad days.
- Hot-Headed: More autonomous angry actions, the Feeling Angry moodlet becomes much stronger and lasts longer, and there are more triggers for it.
- Music Lover: The Frayed Nerves moodlet makes them lash out at sims who play their instruments poorly. They'll autonomously turn on the station and listen to their favorite music stations. They can autonomously sing or hum to music that's playing.
- Childish: Being lectured or yelled at makes them angry and actively avoid socializing with that person. They get a skill boost for Mischief and like pranks, but hate being pranked themselves. Work, homework and school projects bore them more often, and they hate doing chores. Teens and adults can socialize better with kids, and kids won't have a negative reaction when being lectured by them. (They know howto talk to kids.) Autonomously plays with toys.
- All the traits from Sims 3 get their Sims 3 effects. And also we get five trait slots instead of 3.
- There's now a Dragon-Lover trait
- Active: Get energized more frequently, autonomously engage in activities, grow bored when studying/reading unless they're also Bookworks or Geeks, or are Focused.
- I'm cautiously optimistic. I don't really want to get my hopes up and be disappointed. When they make a big deal out of these things, I usually end up being underwhelmed :/
Maybe, just maybe I'll be happily surprised. - logionXSeasoned VanguardI'm not sure, but I hope it's not like their environment overhaul where the sims kept saying "yawn" or "a-ha" all the time. So I hope it will not turn out into active sims doing push-ups every 5 minutes and angry sims swearing constantly for no reason.
- AineOfMaySeasoned SpectatorI can't even be hopeful they'll do changes with any depth. I'm imagining it, and it's really hard. I hope they've looked at mods that are available that are popular so they understand what the community want. It's like a cheat sheet, so I hope they're paying attention.
"Aine;c-17839635" wrote:
I can't even be hopeful they'll do changes with any depth. I'm imagining it, and it's really hard.
Same. Unfortunately, we've been let down time and time again. Like many others have said here -- I would absolutely LOVE if the improvement actually put more weight on traits (like mean sims being actually, consistently mean autonomously) but I fear to get my hopes up on that. Fingers crossed.- Spots_ALotNew SpectatorDon't know, I just hope it doesn't override my ultimate control over my sims and my game.
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