I play stories, it is what I do in every single game I play.
SWTOR: When I was doing quests I would only pick up one or two quests at the time and only keep one companion or perhaps mix between two if I felt that the story would jive with a group of three. After handing in that quest I would go to a cantina or something similar and switch companions so that all my comps got to see every planet. The team had to update each other and hang out. All of them had top-gear. Ehh.... this was before the upgrade when they removed gear-stats. Started in BETA and I still haven’t had time to play all class-stories, I just get so wrapped up in my stories taking place inside the game, lol.
I play in order to do stories, it is wonderful.
Hmm... I love playing my sims who are just rolling along and living life. That works very well and if my kiddo has had 4 nights in a row with waking up every couple of hours it is pretty much therapy to take a sim fishing in Sulani.
I am just not having as much fun when I am trying to tell other stories. I feel like my sims sometimes skill too fast for my stories. I take time, see SWTOR above, all my sims have friends and family that they interact with. According to MCCC I am on week 15 in this save and 2:nd generation heir is almost halfway through the YA-stage. If I didn’t use mods the heir and his wife would have maxed cooking, handiness, singing, writing and fitness all in their YA-stage and that is not the story I am telling. They would be the power-couple of doom, I don’t want them to be so very good at everything.
For me it is not about wanting the game to go grim dark. I want to tell long stories with highs and lows, with happy moments and sad ones and I do get irritated with the game when I feel hampered. I have played challenges and that was a fun way to try the game but I would like to be able to get that sense of challenge in my stories and not by giving my sims challenges that doesn’t suit their story. I could give my heir and his wife 6 kids to raise but that would not fit their story and that is not where I want my legacy to go. I feel like I am at odds with the game when it comes to playing stories that have sadness or a trying to get a sense of animosity between sims. When I try to get just a little touch of adrenaline.
It’s like playing mario carts on the Nintendo switch, the AI can drag you around the course by itself. Sure you may hit a few cows on the way but it works. Move just a little bit left or right and you will be happy and head up to 2:nd place in no time. That can be fun at times. Me trying to get my creative side going and tell a story with some gray in it feels like trying to leave the track fighting the AI and pushing to the side as much as I can while the faithful AI happily drags me along the road.
I would like to see some optional ways of adding more challenges to my stories. Oki, one way to tackle it could perhaps be more traits. Debuffs that you could add as traits from the reward-store or lot-traits could be good way for me to have more variety in my households and letting the game have a different sense of difficulty depending on the players own choices. I really like the reward-traits from the Parenthood Game Pack and use them often.
Hypothetical reward-traits from the store:
Fitness-skill will go up slower
Restless sleep, this sim sometimes wakes up and find it difficult to fall asleep again
Hypothetical lot-traits:
Higher bills, this lot will have 15 % higher bills. (I would give it to all lots placed in nice areas.)