"ForkySporky;c-17342195" wrote:
This is how I feel. I loved that I had to try. I loved that sometimes everything went wrong and I had to help.
I get that people like sandbox mode, but I don't feel like I should have to be imposing rules on myself. I shouldn't have to be making a game for the game. Just give me a game. A challenging or at least interesting game. I shouldn't have to be using cheats constantly so I'm not able to afford things.
I want furnishings and homes to degrade in price like they used to. I want conversations and friendship and seduction to be difficult like it used to be. I want to have to try!
And I want a quick toggle back to sandbox mode for the people who don't. You can put it right next to the "vampire", "alien", and "strangerville storyline" toggles that I also want XD.
I guess my point is that I want difficulty levels as suggested by OP.
Sandbox is far from easy. Sims 4 tends to impose rules onto people so it is far distant than being a sandbox game. In order for a game to be sandbox, there is literally no rules or very few and game is meant to be easy or as hard as you want. Why Minecraft does so well and the storymode version is going away. Rules don't stick, but creativity does. Anyway in order for there to be a sandbox toggle, sandbox style would have to be developed into the game and let Simmers be gods in their own games again instead of all the rules constricting game play. Anyway quite interesting how much the Sims has strayed from the "Challenge everything" slogan. I think it is a trend in game I have noticed about people complaining games being too hard and sadly it has hit the Sims franchise too. Sims 1 was hard and still remains the most challenging iteration. Games I grew up with were harder. But yeah I don't know why games are getting dumber over time. Thankfully there are still options for sandbox games thanks to Paradox with Planet Coaster and Planet Zoo which are drawing many life simulation players towards those. I need to rule a game for it to be sandbox. If I am given limited tools and restricted rules, a game becomes a sand bucket and shovel rather than a full fledged sandbox. I don't need my games dumbed downed and condensed smaller. I need them expanded especially since society already has survival of the fittest mentality which confines people into small sand buckets that only a small percentage of people focusing on the idea that brawn matters more than brains. You would think brawn would be able to lift a sandbox game over a sand bucket game, but such is the topsy-turvy society that is. Sadly Sims 4 is made for the light sand bucket both in design and game play. A leopard would have to change its spots for the Sims 4 to be even close to a sandbox game again especially compared to what is in the gaming market now for sandbox games.