Forum Discussion
Metior_Ice
5 years agoHero
@CAPTAIN_NXR7 it requires cheats to see a lot of stuff, but I imagine that it wouldn’t take much to complete a merform for the family. Other things like viewing art could easily be fixed with a patch. I’m not a programmer, but it just looks like it should be easy based on what’s clearly already programmed into the game. If they can’t copy and paste code, I would image that the existing code could be edited.
@Justin this cheat code:
traits.equip_trait trait_OccultMermaid_MermaidForm
on the PS4 console allowed me to give my mersims a merform on land. Because they aren’t meant to be able to do this, it does trigger bugs. Every single action in the game can be completed while they are in their merform as they won’t change back until they enter and exit the water. It’s just strange to look at on land. It would be normal underwater.
Aliens and Vampires have a toggle for their form. I can see this being implemented to make it possible for players to choose to use the merform or not. Vampires can do this so players don’t have to “see” occult’s if they don’t want. Households need to be merwoke to see merfolk. For the players, I don’t understand why they can’t just give us control over which form the merfolk take and when similar to Vampires and Aliens.
Personally, I’d be fine if the trigger was only possible if they had contact with water like sitting in the waves or on the pool ledge. I grew up with frequent visits to the beach. I always loved how fish would gather around me in the waves. In the tidal environment, anyone can sit in the waves very still and have the fish come to them. Sitting in the waves gives them a break from the currents, and they will take advantage of the opportunity.
And just like Spellcasters have Glimmerbrook and the Magic Realm, I think merfolk should have their own place.
I think that should have been included with the Island Living Pack, but part of me would be okay with some content being included in a game pack.
@Onverser The forgotten grotto reminds me of just another thing already in the game that could have been used to help enhance the merfolk experience.
I also saw a lot of old threads. Instead of necroing a thread, I wanted to bring up the topic again with some of my own ideas I didn’t see.
I do a lot of water activities and I know there are things they can include in an Underwater residential lot for merfolk. They could create special designs for living in that environment. I also know that technology like underwater pool speakers, underwater cameras, even watching a screen underwater can all be done in the water. I also know that you don’t have to leave the water to do a lot of stuff in real life. As merfolk, it makes less sense that they can’t even eat harvestables.
I apologize for the edits. It seems that the platform I’m using makes grammar mistakes easy to make.
@Justin this cheat code:
traits.equip_trait trait_OccultMermaid_MermaidForm
on the PS4 console allowed me to give my mersims a merform on land. Because they aren’t meant to be able to do this, it does trigger bugs. Every single action in the game can be completed while they are in their merform as they won’t change back until they enter and exit the water. It’s just strange to look at on land. It would be normal underwater.
Aliens and Vampires have a toggle for their form. I can see this being implemented to make it possible for players to choose to use the merform or not. Vampires can do this so players don’t have to “see” occult’s if they don’t want. Households need to be merwoke to see merfolk. For the players, I don’t understand why they can’t just give us control over which form the merfolk take and when similar to Vampires and Aliens.
Personally, I’d be fine if the trigger was only possible if they had contact with water like sitting in the waves or on the pool ledge. I grew up with frequent visits to the beach. I always loved how fish would gather around me in the waves. In the tidal environment, anyone can sit in the waves very still and have the fish come to them. Sitting in the waves gives them a break from the currents, and they will take advantage of the opportunity.
And just like Spellcasters have Glimmerbrook and the Magic Realm, I think merfolk should have their own place.
I think that should have been included with the Island Living Pack, but part of me would be okay with some content being included in a game pack.
@Onverser The forgotten grotto reminds me of just another thing already in the game that could have been used to help enhance the merfolk experience.
I also saw a lot of old threads. Instead of necroing a thread, I wanted to bring up the topic again with some of my own ideas I didn’t see.
I do a lot of water activities and I know there are things they can include in an Underwater residential lot for merfolk. They could create special designs for living in that environment. I also know that technology like underwater pool speakers, underwater cameras, even watching a screen underwater can all be done in the water. I also know that you don’t have to leave the water to do a lot of stuff in real life. As merfolk, it makes less sense that they can’t even eat harvestables.
I apologize for the edits. It seems that the platform I’m using makes grammar mistakes easy to make.
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