6 years ago
University Coming?!!
Maxis uploaded all the new Sims from the rebranding (another topic entirely), and one of their bios, for Morgan Park, really caught my eye and I'm HOPING it's a look into the future! Morgan is all...
"Ivyeyed;c-17176247" wrote:
Wish list. I don't expect all of this, but I'm gonna pie-in-the-sky this.
- A new "college town" world. I know college towns aren't a thing everywhere, but (1) we could always use more worlds, and (2) adding the world, but not restricting university attendance to those who live there can be a compromise between the two approaches to the college experience. The town can be where the stereotypical American Comedy Redux version of Uni/Campus life happens (streaking, secret society, sorority battles), but sims can attend Uni from any world for those who want a different experience.
- A new lot type - "shared housing". Shared housing parameters are set by the "owner", requiring a club/sorority membership, or rent, or shared utility costs. You can apply for existing shared housing, or open up your own house to shared housing. When you're in charge of the shared housing you determine what areas are private and what are communal and who can apply to move in. When you're moving into existing shared housing you have to meet their criteria and they'll assign you a pre-made room. This can be used to simulate sororities, dorms, apartments, and more. Hell, if you add "lease durations" to it, and can set the lease duration for as little as a day, you could even simulate a hotel/resort this way. Like with retail points or club points, you earn points that can buy rewards. This would obviously be a complex mechanic, but like I said, I'm making a pie-in-the-sky wishlist here.
- Playable schooling - Elementary through University. Like playable careers, but school. If you have more than one sim at the same school, you can play them both. (Also, sincere wish, this comes with an update allowing the same for careers, because it plum to have two sims working in the same place and not work on both their jobs!). Extra bonus - also pre-K.
- Like with active careers having "work from home", you can enroll in "homeschooling" or "online university" - allowing you to get educated at home instead of visiting the active lot. This isn't chosen day-by-day, however. This is a choice made and then kept as default unless you change it. Also, to choose this for kids, parents have to be involved in their schooling enough that it's actually a tough choice to make on the parents.
- Active teacher/professor careers.
- Choices of schools across all ages. Send your kids to military school or prep school. Pick between different universities (with some rejecting you if you got poor grades). (I realize this means making like nine or more different special lots, so I don't expect it, but I will still put it out there that I want it).
- Bring back schmoozing the headmaster. I loved that stuff.
- Elementary schools get field trips (instead of loading into the school lot, you load into a random existing lot with different objectives).
- High schools get formal dances.
- Certain college majors segue into existing careers. If you major in medicine, you start your residency before your graduate and it's basically the existing doctor career, etc.
- Class reunions.
- Bothering alumnae for donations.
- Elementary, High School, and University, while re-using a lot each other's mechanics (and basically just re-using a lot of active career mechanics), should feel distinct.
- Elementary school should have recess, seasonal crafts, and classroom games.
- High school should have lockers, social cliques, and a simplified reputation system similar to fame.
- University should have TAs, self-driven research, debates, and lectures.
- Most of the gameplay should be immersive enough as to fundamentally change the way we play with kids (or toddlers!) through young adults, and distinguish the age groups from one another, even if you always homeschool.
That's what I'd like to see from an education pack.