Forum Discussion
8 years ago
1. I like the bright, vibrant color palate of the game. It really differentiates it from a lot of modern games that have these gritty, muted colors for the sake of "realism." (Not all modern games, mind you, but if you've been gaming for at least the past decade, you know the ones I'm talking about.)
2. I think that the semi-open districts are a good compromise between TS3's open world and TS2's lot-based world. If they would just add an open district setting for people who want to be able to visit their neighbors or go from the gym to the library down the street without a loading screen and have computers that can handle that, it would be a perfect compromise.
3. I think that it was a good idea for the devs to try to make a new sims game that's more accessible to new players. I think that some of the ways they tried to go about it weren't the best, but balancing making a game that's accessible to new players while keeping the franchise's long-time fans happy at the same time is always hard to pull off...especially when executive meddling is involved.
4. I don't think it was a mistake for the devs to try to make this game work well on lower-end and mid-range machines. A lot of PC titles that come out are built with high-end gaming PC's in mind, and some are so ambitious that they end up being hard to run at full capacity even on the top-tier current-gen hardware ("Does it run Crysis?"). It's a good thing to put out a few games that work well for people with machines that are a few years out of date or aren't dedicated gaming rigs. Good for business, and good for the expansion of PC gaming as a whole.
5. I like that this game has a tool in build mode for making basements. Sure, pulling off the trick for making basements in TS2 was cool and all, but it's just much better to be able to click on an option in build mode and make a basement in a snap.
6. I think that family play in TS4 is actually more fun than in TS2 because we can leave the Child sims home without a babysitter without the Social Worker stealing our kids and the many annoying restrictions on younger sims from TS2 are finally gone. Toddlers can interact with just about everything (though, I wish they could sit at the piano or pipe organ and mash the keys) and are much more mobile and lively and much less doll-like than their TS2 incarnation. Children can feed themselves something other than unhealthy snacks and leftovers, and there is no obnoxious curfew to send their friends back home at 6 p.m. sharp (I like having my kids do their homework first, then invite friends over afterward) and mess up their hang-out sessions. Teens can argue with their parents, even if they have a really good relationship, unlike in TS2 where Teens with good relationships with their parents couldn't initiate negative interactions with them. There's so much more freedom and flexibility in family play in TS4, which makes it more than just "the back-story part of my sims' lives" to me now, and my least favorite life stage from TS2 is now my favorite in TS4!
7. I don't mind the checklists for social events...because I just turn the challenge mode for the events off when I have them and go about things my own dang way anyway. I don't need to beat the challenge and get the prizes for me to call a party a success.
8. I like that all of TS4's lots start out flat. I always used the lot leveling tool first and foremost when building in TS2, then did any terrain sculpting (adding hills or ponds or whatever) after the structure was complete, so the flat lots just save me the trouble of that first step.
9. I don't think the hair looks like plastic or clay. I think it's fine for the cartoony look the artistic team was going for.
10. I don't get the appeal of adding more household chores to the game. The fewer chores there are to do, the more time my sims have to hang out with family and friends, enjoy their hobbies, hone their skills, or go out and do stuff. Laundry? I don't get the hype. Sorry.
2. I think that the semi-open districts are a good compromise between TS3's open world and TS2's lot-based world. If they would just add an open district setting for people who want to be able to visit their neighbors or go from the gym to the library down the street without a loading screen and have computers that can handle that, it would be a perfect compromise.
3. I think that it was a good idea for the devs to try to make a new sims game that's more accessible to new players. I think that some of the ways they tried to go about it weren't the best, but balancing making a game that's accessible to new players while keeping the franchise's long-time fans happy at the same time is always hard to pull off...especially when executive meddling is involved.
4. I don't think it was a mistake for the devs to try to make this game work well on lower-end and mid-range machines. A lot of PC titles that come out are built with high-end gaming PC's in mind, and some are so ambitious that they end up being hard to run at full capacity even on the top-tier current-gen hardware ("Does it run Crysis?"). It's a good thing to put out a few games that work well for people with machines that are a few years out of date or aren't dedicated gaming rigs. Good for business, and good for the expansion of PC gaming as a whole.
5. I like that this game has a tool in build mode for making basements. Sure, pulling off the trick for making basements in TS2 was cool and all, but it's just much better to be able to click on an option in build mode and make a basement in a snap.
6. I think that family play in TS4 is actually more fun than in TS2 because we can leave the Child sims home without a babysitter without the Social Worker stealing our kids and the many annoying restrictions on younger sims from TS2 are finally gone. Toddlers can interact with just about everything (though, I wish they could sit at the piano or pipe organ and mash the keys) and are much more mobile and lively and much less doll-like than their TS2 incarnation. Children can feed themselves something other than unhealthy snacks and leftovers, and there is no obnoxious curfew to send their friends back home at 6 p.m. sharp (I like having my kids do their homework first, then invite friends over afterward) and mess up their hang-out sessions. Teens can argue with their parents, even if they have a really good relationship, unlike in TS2 where Teens with good relationships with their parents couldn't initiate negative interactions with them. There's so much more freedom and flexibility in family play in TS4, which makes it more than just "the back-story part of my sims' lives" to me now, and my least favorite life stage from TS2 is now my favorite in TS4!
7. I don't mind the checklists for social events...because I just turn the challenge mode for the events off when I have them and go about things my own dang way anyway. I don't need to beat the challenge and get the prizes for me to call a party a success.
8. I like that all of TS4's lots start out flat. I always used the lot leveling tool first and foremost when building in TS2, then did any terrain sculpting (adding hills or ponds or whatever) after the structure was complete, so the flat lots just save me the trouble of that first step.
9. I don't think the hair looks like plastic or clay. I think it's fine for the cartoony look the artistic team was going for.
10. I don't get the appeal of adding more household chores to the game. The fewer chores there are to do, the more time my sims have to hang out with family and friends, enjoy their hobbies, hone their skills, or go out and do stuff. Laundry? I don't get the hype. Sorry.
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