Forum Discussion
LiELF
8 years agoLegend
Trying to think of what would be considered "unpopular". Well, okay. I might have a few...
1. No story progression - Thank the mighty stars! I am what I refer to as a "population player" and I create households with specific themes in mind and switch around when I see fit. I have my own kind of chaotic system of playing my long term save and I absolutely can't stand it if the game tries to take over and hook up my singles or marry them off or move them in with each other, or worst of all....impregnate them! Aaaaagh! Kill! ... Seriously, it's a HUGE factor in my ability to play. It's the first thing I tweak on MC Command (really REALLY wish the default had it turned off!) because it makes me want to destroy things. It's a feature that really only suits single household players, in my opinion, of which I am definitely NOT.
2. No vast, open world to lose time in - Yup, I know. There are some who would have me hanged for this. But in my past attempts at playing the Sims 3 base game, the open world thing got old real quick. I understand other people's reasoning for immersion, but that doesn't happen for me, all I get is impatient, lol. It's like, "oh look, there they go, they're walking to the library. And they're walking....and walking...and...finally! Oh. Wait. Now they have to go home and eat and go to bed in time to get up for work. Okay, so they're walking again...and walking...and....Oh COME ON!" So I'm fine with loading screens. But the open neighborhood concept might not be too bad, although BB has some pretty open public areas and if it wasn't for the awesome aesthetics I might get annoyed. I do get aggravated when a Sim runs off down the street in Oasis Springs to go say hi to someone way on the edge of the map and I have to wait for them to get all the way back to where I need them. It's just this vast space of nothing that doesn't mean anything to me.
3. Love the background art - No, really! I think it fills in the scenery really well and fluffs up the visuals. It really adds to the feel of a neighborhood. I'll be honest though - I'd still much rather we could alter our own neighborhoods, mainly because....
4. I frakking hate all of the ugly playgrounds in every dang neighborhood! - I think that's all I really need to say. That, and that seriously, devs. We really really need some world tools. Even if the areas we can use them in are limited, we should be able to edit our own little public areas and what kinds of objects are on them. (I know that opinion is not unpopular, but the playground protest probably is.)
5. The independence of children (and toddlers) and older-aged teens - I think it's pretty obvious by now that I'm not at all a "homebody family player". Yes, I do have families in my game here and there, but I absolutely do not want to cater to the children. I want them to be self-sufficient and low maintenance, and, praise Hela, I got very lucky this time around. I want my teens to be able to do most things that adults can do and I like playing them in an older age group where they can go rent a shabby apartment and have friends over and party too late into the night. Now what I really need is a thorough attraction and repelling system so that they (and adults) can have more obvious crushes and dislikes. As for the toddlers, I actually genuinely like them this time around because I can put a dish of food down for them like a cat and they'll just go eat on their own and then put themselves to bed. They sure didn't do that in Sims 2. I love Sims 2, but the toddlers were good for about half a day and I was all set with the crying and the screaming... Oh dear gawd...
I guess that's all I've got for now.
1. No story progression - Thank the mighty stars! I am what I refer to as a "population player" and I create households with specific themes in mind and switch around when I see fit. I have my own kind of chaotic system of playing my long term save and I absolutely can't stand it if the game tries to take over and hook up my singles or marry them off or move them in with each other, or worst of all....impregnate them! Aaaaagh! Kill! ... Seriously, it's a HUGE factor in my ability to play. It's the first thing I tweak on MC Command (really REALLY wish the default had it turned off!) because it makes me want to destroy things. It's a feature that really only suits single household players, in my opinion, of which I am definitely NOT.
2. No vast, open world to lose time in - Yup, I know. There are some who would have me hanged for this. But in my past attempts at playing the Sims 3 base game, the open world thing got old real quick. I understand other people's reasoning for immersion, but that doesn't happen for me, all I get is impatient, lol. It's like, "oh look, there they go, they're walking to the library. And they're walking....and walking...and...finally! Oh. Wait. Now they have to go home and eat and go to bed in time to get up for work. Okay, so they're walking again...and walking...and....Oh COME ON!" So I'm fine with loading screens. But the open neighborhood concept might not be too bad, although BB has some pretty open public areas and if it wasn't for the awesome aesthetics I might get annoyed. I do get aggravated when a Sim runs off down the street in Oasis Springs to go say hi to someone way on the edge of the map and I have to wait for them to get all the way back to where I need them. It's just this vast space of nothing that doesn't mean anything to me.
3. Love the background art - No, really! I think it fills in the scenery really well and fluffs up the visuals. It really adds to the feel of a neighborhood. I'll be honest though - I'd still much rather we could alter our own neighborhoods, mainly because....
4. I frakking hate all of the ugly playgrounds in every dang neighborhood! - I think that's all I really need to say. That, and that seriously, devs. We really really need some world tools. Even if the areas we can use them in are limited, we should be able to edit our own little public areas and what kinds of objects are on them. (I know that opinion is not unpopular, but the playground protest probably is.)
5. The independence of children (and toddlers) and older-aged teens - I think it's pretty obvious by now that I'm not at all a "homebody family player". Yes, I do have families in my game here and there, but I absolutely do not want to cater to the children. I want them to be self-sufficient and low maintenance, and, praise Hela, I got very lucky this time around. I want my teens to be able to do most things that adults can do and I like playing them in an older age group where they can go rent a shabby apartment and have friends over and party too late into the night. Now what I really need is a thorough attraction and repelling system so that they (and adults) can have more obvious crushes and dislikes. As for the toddlers, I actually genuinely like them this time around because I can put a dish of food down for them like a cat and they'll just go eat on their own and then put themselves to bed. They sure didn't do that in Sims 2. I love Sims 2, but the toddlers were good for about half a day and I was all set with the crying and the screaming... Oh dear gawd...
I guess that's all I've got for now.
About The Sims 4 General Discussion
Join lively discussions, share tips, and exchange experiences on Sims 4 Expansion Packs, Game Packs, Stuff Packs & Kits.33,524 PostsLatest Activity: 2 hours ago
Recent Discussions
- 6 minutes ago
- 12 minutes ago
- 25 minutes ago
- 45 minutes ago