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8 years ago
"aricarai;c-16218021" wrote:"LiELF;c-16217136" wrote:
4. Ready for this one? It's a doozy.... I don't think that "gameplay" is always the answer. - Whoa! I know, right?! This one is especially hard to explain but I'll do my best. I think that there are many facets to a Sims game that make it something enjoyable. It's a game like no others and because of its unique nature, it is beloved by millions of people of a variety of ages, worldwide. I see a lot of people on the forums demanding "gameplay" but not specifying what exactly it is they want, and I've also seen a few people describe instead, specific simulations or age groups or objects or even weather, and call it "gameplay". I think that each of us hears the word and then imagines what it means to us, and we universally cry out for "more gameplay", when in fact it isn't exactly what some of us are truly asking for, and sometimes it's even the type of gameplay that's important to us. In my opinion, the Sims games should include gameplay, of course, but also balanced with a certain amount of simulation, flexibility for player choices, environment, time management, activities, interaction, creation, animation, etc. To me, Vampires was definitely a good example of gameplay with a variety of powers and weaknesses to choose from that influenced the behavior of each Sim with it's own progression system and titles and layers. But another reason I loved that pack was the ambiance of Forgotten Hollow and the gorgeous Victorian/Goth vibe in build/buy. In fact, for me, a very underrated addition in that pack was the wall stickers for cracks and stains that added to building run down houses, and I'm not even much of a builder. That's not gameplay, but a grand addition nonetheless, and very important to me. Another example of gameplay is the GTW careers, which some people enjoy, but others can't stand. I've seen a lot of people state that they would much prefer the control to do whatever they want instead of catering to a checklist. I thought I wasn't going to like them very much, but there are days when I do really enjoy playing them. But the point is, I feel that it's more important for us all to try to articulate what exactly it is that we are seeking in our game, being as specific as possible instead of summing everything up as "gameplay" because sometimes, that's not exactly what we're looking for.
Okay, I think that's all I've got for now. :)
I totally agree with this one @LiELF. This has so many different "play styles" and not everyone enjoys the game the same way. For example, there are Simmers that spend all of their time in CAS, just to take pictures or edit their Sims; I'm pretty sure a lot of them don't give a hoot about "game play" but more about clothes and hairstyles.
I think the Sims has always been a game where you can do what you wish with it, whether it be building, decorating, taking pictures, or playing in a certain style.
So you're right, game play doesn't fix things for everyone.
I think that it is much more complicated than that!
Any new form of gameplay isn’t the solution. I agree about that! But just adding dozens of SPs sure isn’t the solution either! For the majority of simmers SPs are only worth a little if they already enjoy the game.
Most builders don’t just build - or if they do it is most often just to kill time because they find the gameplay boring and are waiting for the next big expansion. Most builders just build because they want better houses and better sims to play with in the game.
Another problem is autonomous behavior which in my opinion isn’t the solution either. I don’t at all enjoy it when my sims disobey me and just do something else instead of what I told them to do.
But gameplay is what I always have enjoyed in the game. Not any form of gameplay. But gameplay that I can use as challenges or to create stories.
I don’t know if the above opinions of mine are popular or unpopular though. Maybe responses will tell me? :)
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