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logionX
5 years agoSeasoned Vanguard
I think they should have focused more on CAS and Build mode, there was way too much focus on building stories, something that is the weakest part in the sims4. So there was a lot of pressure on the gamechanger who was in charge of story.
I think all three gamechangers should have worked with CAS, Build Mode and Story and they should have judged them based on all three parts. If they had a great looking house, then they should get point for that, if they have great looking sims, then they should get points for that.
Instead they seemed to judge them a lot based on their story, the weakest part of the sims 4. And sometimes the creativity and innovation that they did based on the games limitations just got completely lost.
One team made different rooms where they could tell their stories on multiple places, like a recording studio which made the story have depth, they got criticized for that.
Another team did a cool story based on a mysterious sim that wrote down scandalous things happening where it was not entirely clear who it was until the end. They got criticized because it was "not about the sim itself"
I think all three gamechangers should have worked with CAS, Build Mode and Story and they should have judged them based on all three parts. If they had a great looking house, then they should get point for that, if they have great looking sims, then they should get points for that.
Instead they seemed to judge them a lot based on their story, the weakest part of the sims 4. And sometimes the creativity and innovation that they did based on the games limitations just got completely lost.
One team made different rooms where they could tell their stories on multiple places, like a recording studio which made the story have depth, they got criticized for that.
Another team did a cool story based on a mysterious sim that wrote down scandalous things happening where it was not entirely clear who it was until the end. They got criticized because it was "not about the sim itself"
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