Rai357
7 years agoNot applicable
Vampire Hunters?
Is this actually a thing in the game? Like there are sims who will try and cure your vampire?
"Snarly;c-16876849" wrote:
> @paradiseplanet said:
> Sigzy05 wrote: »
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> I was hoping they would add stakes, torches and vampire hunts when I first heard about the pack. But no. You fight off vampires with garlic and potions.
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> I don't think stakes would be very Teen-rated :grimace:
Well, burning to death because you made the mistake of keeping your used yumcooker is pretty unpleasant too, but meets the requirements of a PG rating. I don't think a stake would be that different.
"Snarly;c-16876867" wrote:
> @Rae357 said:
> Is this actually a thing in the game? Like there are sims who will try and cure your vampire?
Unfortunately no, and it's a terrible shame. There is code for them, or so I've heard, but it was never implemented because they ran out of money budget-wise. Personally, it'd be awesome. The humans in game are a joke. They really can't fight back against your vampire powers, especially once you've hit prime vampire or higher, and offer zero challenge, or threat. As someone who loves vampires, I'd like prey that's a little more challenging.
It'd be fantastic if vampires, had something to genuinely fear in game, a source of conflict that forced them to adapt (like having defenses in place, a locked door, etc.) get stronger, and be smarter about revealing themselves in public. What if you bit someone in the middle of San Myshuno and it brought a whole pile of vampire-hunter heat down on you? it'd not only be awesome, but a A LOT, more realistic. Somehow a bunch of slack-jawed yokels just standing around while you bite someone feels pretty immersion shattering. I think the major reason is money. I'm hoping in a future game pack, with supernatural content (Please!!!!) they can add in a system like this, but, it's very hard to tell if they will. Hope that answers your question.
"katrinasforest;c-16926653" wrote:
It would be a cool addition if, along with garlic, vampires were affected by silver objects in the game, too. (Though I'm not sure how you'd define which objects those are.)