"simfriend1968;c-17211438" wrote:
That is great because it allows a high level of customization and difference to exist between magic users. I do confess, however, to being a bit sad that our sims won’t get to sit around reading a magic skill book like they could with Vampiric Lore.
It would be interesting, though, if individual spells required a certain level of logic or fitness or cooking (or whatever) as well as a certain mood to be successful.
All I know is this.
You get a spellbook that you can track your spells and potions. So it seems the skill tree isn't spells per se but abilities and passives and we have to learn the actual spells stead of 'buying' them off a list.