"kalaksed;c-17231162" wrote:
@LiELF technically, what you described is necrourgy rather than necromancy, but we can thank years of books and games teaching us the wrong word for that. 'mancy' is 'using for divination purposes', so technically necromancy is summoning spirits to tell the future or what's in that room over there or whatever, while 'urgy' is basically just general magic use.
...i only say this because i played a tremere in a larp once upon a time and had to actually write a paper on those descriptions because my regent's player was a bit of a butt (it was fun and interesting, anyway)
as for the curses and spell failure and such, i'm super curious about this and would both love and hate if certain traits affected it somehow (like clumsy sims get the backfires more often, perfectionists less often). you can bet some of the first things i'm going to do with my poor test-mages is set one up to fail as many things as possible and hopefully get multiple curses before the new death
That's interesting! It does make sense when looking at the word roots, suffixes, and meanings. Wow. Schooled by the Tremere, lol. (One good reason I never played them. ? ♥️ However, I will admit that a Setite should also know such things, so shame on me. ??)
Although it would still be cool to be able to use actual Necromancy in a seance kind of way. All of the Necro magic!