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Simmerville's avatar
6 years ago

Vendors at festivals and markets should be NPCs only

There's currently a flea market in my San Myshuno, and out of 2 vendors, both are MY sims, not NPCs. I dislike this so much because what they are selling has no relevance to what they do for a living or their personality. And - I know that next time I play them I will find their inventory packed with all versions of what they sell. The rather poor Natalie will have the inventory filled with more or less costy crystals, and I will need to use a money cheat when selling them because she was never meant to have tons of crystals for sale. She is a stay at home mom who occasionally go to the river in Oasis Springs to fish. It's totally wrong to see her selling crystals in San Myshuno! She would not even have afforded traveling all the way to San Myshuno...

Also the other of my sims is from Oasis Springs. He is married to one of the wealthiest persons in my game, and he too descand from a top notch family money wise. He is into history and do some Archaeology trips to Selvadorada, when he feels like it. This day he is dressed in a politician suit selling *lamps* on a flea market. Huh??? I expect to find a bunch of table lamps in his household inventory next time played.

I'd appreciate if the game would rather get those vendors from NPC characters. My game has probably several hundreds characters who do not live anywhere and has no story etc set by me. They were created by the game for various reasons. Can't they be the vendors? I realize none of them will have a household inventory - is that why my sims are randomly used as vendors?

Creating characters in this game is quite essential for the game experience. Seeing your characters in totally wrong situations must be avoided, it ruins the fun. I want to be the one deciding what my sim shall do, and my wealthy sim shall definitely not be a flea market vendor.

17 Replies

  • @Simmerville This is indeed a frustrating situation.
    And - I know that next time I play them I will find their inventory packed with all versions of what they sell. The rather poor Natalie will have the inventory filled with more or less costly crystals, and I will need to use a money cheat when selling them because she was never meant to have tons of crystals for sale. She is a stay at home mom who occasionally go to the river in Oasis Springs to fish. It's totally wrong to see her selling crystals in San Myshuno! She would not even have afforded traveling all the way to San Myshuno.

    Curiosity makes me ask if you have found this to be true? Are your Sims just being assigned these jobs or do they actually gain items? Are the Sims assigned as vendors employed?
    Is your Sim Mom registered with the Ministry of Labor as a self-employed stay-at-home mom?
    These are serious questions that I want to know in case someone else has this happen.
    EQ
  • They actually gain items. Sims that are assigned these jobs will actually have all the items on the craft sales table assigned to their household inventory.
  • "EuphorialQueen;c-17433342" wrote:
    @Simmerville This is indeed a frustrating situation.
    And - I know that next time I play them I will find their inventory packed with all versions of what they sell. The rather poor Natalie will have the inventory filled with more or less costly crystals, and I will need to use a money cheat when selling them because she was never meant to have tons of crystals for sale. She is a stay at home mom who occasionally go to the river in Oasis Springs to fish. It's totally wrong to see her selling crystals in San Myshuno! She would not even have afforded traveling all the way to San Myshuno.

    Curiosity makes me ask if you have found this to be true? Are your Sims just being assigned these jobs or do they actually gain items? Are the Sims assigned as vendors employed?
    Is your Sim Mom registered with the Ministry of Labor as a self-employed stay-at-home mom?
    These are serious questions that I want to know in case someone else has this happen.
    EQ


    One house i entered had ALL fish tanks in the household inventory (poor household with no interest in fish. I just assume they got them from being a vendor). Malcolm Landgraab once had the inventory filled with 20-30 of those dolls we ca dig up. Huh - Malcolm selling §20 dolls at a flee market????? So, yes, check your household inventories, there might be some items you never bought.
  • "83bienchen;c-17433362" wrote:
    They actually gain items. Sims that are assigned these jobs will actually have all the items on the craft sales table assigned to their household inventory.


    I think they are giving a great number of items when they start the selling session, they need it for restocking the sales table. But say if I quit my game before they are done, the unsold items will stay (yes, probably + those left on the table)
  • Honestly, I really wish we had more control on who gets assigned those NPC jobs, like some kind of household/job manager. Cause yeah, I don't want my sim becoming a bartender or stall vendor when I'm playing another household, but I also don't really want any of the Landgraabs or vampires to have those jobs either lol.
  • I'm the complete opposite, I loathe randomly-generated Sims. They're always ugly with terrible fashion sense.

    I'd much rather the game use Townies I create.
  • I don't believe that's the complete opposite. While I don't like to see my played Sims as vendors at the flea market, I still do like to see my neighbourhoods filled with townies I created (or made over).

    I use my townieoverhaul_lessfame Mod to stop new Sims from being constantly added.

    For those who really don't want to have any NPC Sims created, Paulsons NPC-Control-Mod is the better choice, though.

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