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7 years ago
"DeservedCriticism;c-16286786" wrote:"jackjack_k;c-16286727" wrote:"@DeservedCriticism;c-16286643" wrote:
NOPE
Your example - even if it were true - has no clear answer anyways. The sky is the limit with Sims 4 because of the way group convos are programmed. It is completely possible to have a "neverending" conversation because everyone keeps attempting to queue up a social, and they all have to wait on each other. This is exactly why the retail system from Get To Work is such a nightmare: a group of Sims all chatting together is a lost cause, because if you try to greet a sim in that group, your social request is put in line behind the 4 other Sims all wanting to tell the group a story, and then when you try to show that sim an item, four other stories got queue'ed up in front of you in the meantime.
If this is truly multitasking, why is it impossible for two seperate groups of Sims to simultaneously hold a convo between themselves while in a larger group chat? If Sim A tells Sim B a story while Sim C wants to tell Sim D a secret, and all of them are in one giant group convo, then Sim C must now wait on Sim A to finish even though Sim C doesn't require the attention of either Sim A or Sim B right now. This is not multitasking, and this is a huuuuuuuuuuge culprit for the slowness of gameplay when multitasking comes into play. Multitasking on it's own is just very weak because it only cycles between two actions and doesn't accelerate the completion rate of both at all. Multitasking plus the horrible socialization system is a nightmare that results in nothing getting done, made even worse by the fact that Sim A.I. in this game seeks out socialization even when the social meter is full, even when the only available chat partner is a sworn enemy, and sometimes even when socialization demands their current action be canceled.
The group chat is deffo a major drag on the game. It may as well just have been simulated. Some of the blockers on this system is the player 'calling' a passing NPC into group chat which results in suspend groupd chat and wait for NPC to slowly walk to join in group conversation. It's annoying and calling several NPCs into group chat is annoying and also eats hours of a Sim's day - when having to suspend and wait for several Sims to be summoned. The system used is awkward and the way it queues actions to fire one at a time is annoying, when it should fire certain interactions straight away and take the strain off, rather than have them queued up. Group chat also blocks interactions from firing sometimes and you will eventually have to cancel your way out of them to allow your Sim to get on with other things they are trying to achieve.
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