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4 years ago
"Triplis;c-17745456" wrote:
On the other hand, if you get too general, you can get accused of treating culture as an aesthetic rather than representing its specific attributes. But it seems like that's already happening anyway. :shrug: Part of I think just comes down to the fact that this is a very specific game with a specific rating and tone. So how can you represent any culture or peoples accurately when your premise is so off-the-wall? Some people desire realism, but the game rating and tone holds them back from ever embracing it, truly.
The problem is that the Japanese audience already sees Snowy Escape's shrines as a paid capitalist object and offensive with the current interaction.
Meanwhile, Korea has been known to censor Japanese culture references.
It's as if the pre-established Sims 4 Sulani "culture" and respecting Gnomes slipped developer's minds.
It doesn't matter if Windenburg was a successful culture merge as far as architecture went.
There really is no solid excuse here that EA can give, and the current solution doesn't sit well with the Japanese audience.
"Shrines are meant to be a place of respect, not a curiosity." -Kotaku article linked somewhere in thread
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