Forum Discussion
"chickenow;14695755" wrote:
"drake_mccarty;14695585" wrote:
"Gabe_oz;14695491" wrote:
Worlds aren't going to be coming faster. Worlds take an entire team months to make )that's why magnolia promenade was just a single neighborhood, because of newcrest).
I don't think people understand what goes behind a sims 4 world. It's not just click and drag and you're done like previous games. Worlds are massive (and small) bits of 3d and 2d facades that are pieced together like a puzzle. Unless you are familiar with game mechanics/code, game design, and modeling. You shouldn't even consider making or editing Sims 4 worlds.
Not true. Magnolia promenade is a single neighborhood because they prioritized creating largely unusable neighborhoods for all of the careers. We got Newcrest months after GTW was already available, and NC is literally a copy/paste job of willow creek with terribly placed lots.
And what are you even talking about with the size? They are not massive, they're extremely small. Even Windeburg is smaller than a world in Sims 3. The creation process is more or less the same as it would be in 3, but roads and sidewalks are now hard coded objects into the worlds. It's definitely not rocket science to create a new world, these people can absolutely get a new one out every 6mo if they wanted to.
Entertaining the idea that it is impossible to edit neighbourhoods and add roads.... Couldn't they at least add pretty rendered templates? Like different themes and ones with different lot sizes for us to pick and chose. Newcrest seemed to use a simular template to Willow Creek and even some of the lot sizes are directly imported from Oasis Springs/Willow Creek just with different backdrops.
I'm not saying it's impossible, but we were told pretty firmly before GTW came out that they didn't have the ability to add onto existing worlds.
We will never see an in game editor that allows us to edit existing road structures. That is absolutely out of the question, but a world creator is possible. It's just a matter of priority, does Maxis feel that a world creator would benefit the game? They saw how many people caught onto CAW in Sims 3 and made worlds that rivaled EA worlds in terms of quality and functionality and all of the user made worlds were absolutely free.
As it is now Maxis dominates the field, a new world can only be provided by them, and they haven't made any statements on a world creator. They've already started using worlds as a selling point on their packs (GT) which tells me they are going to hold off on a world creator so they can use that to sell their packs.- ck213Seasoned ScoutEmpty like Newcrest, areas detailed like Windenburg.
Make it so that each section's backgrounds hints at the existence of the other worlds. - It would be interesting to know if they could give us a world generator map like the Tropico games do. I would love a map generator. I don't play many other games that are MMOs etc. that would give me any experience to build maps, (Not in several years) so the Tropico games are the only idea I could come up with, that lets you pick the elevation, the vegetation, and the minerals, etc. and then generates it shape and how much land available by size etc. That would be interesting for a Sims' game to do.
- pepperjax1230Rising NoviceAgreed but I rather have it when we have like farm stuff so we could make like a farm neighborhood.
"drake_mccarty;14695949" wrote:
You are a downer why post if you are going to shatter peoples hopes and you don't know that for a fact. Do you work for EA and know for a fact they can't add on to other neighborhoods? Just because they said something last year it might not apply now."chickenow;14695755" wrote:
"drake_mccarty;14695585" wrote:
"Gabe_oz;14695491" wrote:
Worlds aren't going to be coming faster. Worlds take an entire team months to make )that's why magnolia promenade was just a single neighborhood, because of newcrest).
I don't think people understand what goes behind a sims 4 world. It's not just click and drag and you're done like previous games. Worlds are massive (and small) bits of 3d and 2d facades that are pieced together like a puzzle. Unless you are familiar with game mechanics/code, game design, and modeling. You shouldn't even consider making or editing Sims 4 worlds.
Not true. Magnolia promenade is a single neighborhood because they prioritized creating largely unusable neighborhoods for all of the careers. We got Newcrest months after GTW was already available, and NC is literally a copy/paste job of willow creek with terribly placed lots.
And what are you even talking about with the size? They are not massive, they're extremely small. Even Windeburg is smaller than a world in Sims 3. The creation process is more or less the same as it would be in 3, but roads and sidewalks are now hard coded objects into the worlds. It's definitely not rocket science to create a new world, these people can absolutely get a new one out every 6mo if they wanted to.
Entertaining the idea that it is impossible to edit neighbourhoods and add roads.... Couldn't they at least add pretty rendered templates? Like different themes and ones with different lot sizes for us to pick and chose. Newcrest seemed to use a simular template to Willow Creek and even some of the lot sizes are directly imported from Oasis Springs/Willow Creek just with different backdrops.
I'm not saying it's impossible, but we were told pretty firmly before GTW came out that they didn't have the ability to add onto existing worlds.
We will never see an in game editor that allows us to edit existing road structures. That is absolutely out of the question, but a world creator is possible. It's just a matter of priority, does Maxis feel that a world creator would benefit the game? They saw how many people caught onto CAW in Sims 3 and made worlds that rivaled EA worlds in terms of quality and functionality and all of the user made worlds were absolutely free.
As it is now Maxis dominates the field, a new world can only be provided by them, and they haven't made any statements on a world creator. They've already started using worlds as a selling point on their packs (GT) which tells me they are going to hold off on a world creator so they can use that to sell their packs. - I don't need one yet, myself, but I could see where others are already at a point where they need to expand. I don't want another populated World added but only because of the population cap.
- catloverplayerSeasoned Ace
"Cinebar;14695964" wrote:
It would be interesting to know if they could give us a world generator map like the Tropico games do. I would love a map generator. I don't play many other games that are MMOs etc. that would give me any experience to build maps, (Not in several years) so the Tropico games are the only idea I could come up with, that lets you pick the elevation, the vegetation, and the minerals, etc. and then generates it shape and how much land available by size etc. That would be interesting for a Sims' game to do.
I don't think so with this game engine. "pepperjax1230;14695965" wrote:
Agreed but I rather have it when we have like farm stuff so we could make like a farm neighborhood."drake_mccarty;14695949" wrote:
You are a downer why post if you are going to shatter peoples hopes and you don't know that for a fact. Do you work for EA and know for a fact they can't add on to other neighborhoods? Just because they said something last year it might not apply now."chickenow;14695755" wrote:
"drake_mccarty;14695585" wrote:
"Gabe_oz;14695491" wrote:
Worlds aren't going to be coming faster. Worlds take an entire team months to make )that's why magnolia promenade was just a single neighborhood, because of newcrest).
I don't think people understand what goes behind a sims 4 world. It's not just click and drag and you're done like previous games. Worlds are massive (and small) bits of 3d and 2d facades that are pieced together like a puzzle. Unless you are familiar with game mechanics/code, game design, and modeling. You shouldn't even consider making or editing Sims 4 worlds.
Not true. Magnolia promenade is a single neighborhood because they prioritized creating largely unusable neighborhoods for all of the careers. We got Newcrest months after GTW was already available, and NC is literally a copy/paste job of willow creek with terribly placed lots.
And what are you even talking about with the size? They are not massive, they're extremely small. Even Windeburg is smaller than a world in Sims 3. The creation process is more or less the same as it would be in 3, but roads and sidewalks are now hard coded objects into the worlds. It's definitely not rocket science to create a new world, these people can absolutely get a new one out every 6mo if they wanted to.
Entertaining the idea that it is impossible to edit neighbourhoods and add roads.... Couldn't they at least add pretty rendered templates? Like different themes and ones with different lot sizes for us to pick and chose. Newcrest seemed to use a simular template to Willow Creek and even some of the lot sizes are directly imported from Oasis Springs/Willow Creek just with different backdrops.
I'm not saying it's impossible, but we were told pretty firmly before GTW came out that they didn't have the ability to add onto existing worlds.
We will never see an in game editor that allows us to edit existing road structures. That is absolutely out of the question, but a world creator is possible. It's just a matter of priority, does Maxis feel that a world creator would benefit the game? They saw how many people caught onto CAW in Sims 3 and made worlds that rivaled EA worlds in terms of quality and functionality and all of the user made worlds were absolutely free.
As it is now Maxis dominates the field, a new world can only be provided by them, and they haven't made any statements on a world creator. They've already started using worlds as a selling point on their packs (GT) which tells me they are going to hold off on a world creator so they can use that to sell their packs.
Lol I'm simply supplying the information we have, if that upsets you blame Maxis. I'm not here to shatter hopes and dreams, I'm here to respond to other posters with my opinion that has zero effect on you or your ability to enjoy the game.
IMO the time and place for them to add onto existing worlds has came and passed. I don't need another Willow Creek, or Oasis Springs. They kept them as the primary worlds for over a year, and created new neighborhoods using the same styles and content. They have exhausted the styles there and it's time to move on to new ideas and themes.
Lastly, just because they CAN do something doesn't mean they will. Look at babies, they said shortly after the game launched that they had the tech to make them "free" , but that still hasn't happened. It's a matter of priority, and I wouldn't hate for their main priority to be focused on creating new worlds instead of extending the existing ones we have. Different yet equal opinion to yours, doesn't make me a downer."drake_mccarty;14696087" wrote:
"pepperjax1230;14695965" wrote:
Agreed but I rather have it when we have like farm stuff so we could make like a farm neighborhood."drake_mccarty;14695949" wrote:
You are a downer why post if you are going to shatter peoples hopes and you don't know that for a fact. Do you work for EA and know for a fact they can't add on to other neighborhoods? Just because they said something last year it might not apply now."chickenow;14695755" wrote:
"drake_mccarty;14695585" wrote:
"Gabe_oz;14695491" wrote:
Worlds aren't going to be coming faster. Worlds take an entire team months to make )that's why magnolia promenade was just a single neighborhood, because of newcrest).
I don't think people understand what goes behind a sims 4 world. It's not just click and drag and you're done like previous games. Worlds are massive (and small) bits of 3d and 2d facades that are pieced together like a puzzle. Unless you are familiar with game mechanics/code, game design, and modeling. You shouldn't even consider making or editing Sims 4 worlds.
Not true. Magnolia promenade is a single neighborhood because they prioritized creating largely unusable neighborhoods for all of the careers. We got Newcrest months after GTW was already available, and NC is literally a copy/paste job of willow creek with terribly placed lots.
And what are you even talking about with the size? They are not massive, they're extremely small. Even Windeburg is smaller than a world in Sims 3. The creation process is more or less the same as it would be in 3, but roads and sidewalks are now hard coded objects into the worlds. It's definitely not rocket science to create a new world, these people can absolutely get a new one out every 6mo if they wanted to.
Entertaining the idea that it is impossible to edit neighbourhoods and add roads.... Couldn't they at least add pretty rendered templates? Like different themes and ones with different lot sizes for us to pick and chose. Newcrest seemed to use a simular template to Willow Creek and even some of the lot sizes are directly imported from Oasis Springs/Willow Creek just with different backdrops.
I'm not saying it's impossible, but we were told pretty firmly before GTW came out that they didn't have the ability to add onto existing worlds.
We will never see an in game editor that allows us to edit existing road structures. That is absolutely out of the question, but a world creator is possible. It's just a matter of priority, does Maxis feel that a world creator would benefit the game? They saw how many people caught onto CAW in Sims 3 and made worlds that rivaled EA worlds in terms of quality and functionality and all of the user made worlds were absolutely free.
As it is now Maxis dominates the field, a new world can only be provided by them, and they haven't made any statements on a world creator. They've already started using worlds as a selling point on their packs (GT) which tells me they are going to hold off on a world creator so they can use that to sell their packs.
Lol I'm simply supplying the information we have, if that upsets you blame Maxis. I'm not here to shatter hopes and dreams, I'm here to respond to other posters with my opinion that has zero effect on you or your ability to enjoy the game.
IMO the time and place for them to add onto existing worlds has came and passed. I don't need another Willow Creek, or Oasis Springs. They kept them as the primary worlds for over a year, and created new neighborhoods using the same styles and content. They have exhausted the styles there and it's time to move on to new ideas and themes.
Lastly, just because they CAN do something doesn't mean they will. Look at babies, they said shortly after the game launched that they had the tech to make them "free" , but that still hasn't happened. It's a matter of priority, and I wouldn't hate for their main priority to be focused on creating new worlds instead of extending the existing ones we have. Different yet equal opinion to yours, doesn't make me a downer.
Information with sources is better.- I would like more than one new empty world. I very rarely play anything but Newcrest as I like starting from scratch, and I really really miss CAW.
I'd like a tropical Island world for holidays, I'm bored with the forest.
I'd like a world with loads of 64x64, 50x50 and 40x50 lots, with the odd 30x20 or 30x40 for parks etc.
But obviously I know we'd be told that it would 'make the game unstable'. My reply would be that Maxis/EA shouldn't have been lazy with the platform, nor should they have tried originally to make an online game that very few of us ever wanted.
Roll on Sims 5 :| "Gabe_oz;14695491" wrote:
Worlds aren't going to be coming faster. Worlds take an entire team months to make )that's why magnolia promenade was just a single neighborhood, because of newcrest).
I don't think people understand what goes behind a sims 4 world. It's not just click and drag and you're done like previous games. Worlds are massive (and small) bits of 3d and 2d facades that are pieced together like a puzzle. Unless you are familiar with game mechanics/code, game design, and modeling. You shouldn't even consider making or editing Sims 4 worlds.
I understand perfectly the complexity of TS4 worlds, that's what makes them beautiful...
But they also make them set in stone. Every story I create in WB will look the same as another one's story, because backdrops are eternal and never change.
I can't be creative, and this sucks.
For people who don't care and just want thing ready to play (and love Happy Lands), it must be great.
For me, it just shortens the game lifespan. When I get boring with a playthrough, sometimes I like changing the setting or creating a new city. In TS4, I can't...
So all in all, I think that was a pretty bad design choice...
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