Forum Discussion
StudioD
8 years agoNew Spectator
@catloverplayer - Thank you so much for the feedback. I'm going to be updating the thread later on, so I'll make sure to include some new ideas in there about divorce. ;) On that note, I'm not sure I quite understand your feedback about honeymoons.
I only say this because your Sims can already go on vacation. You'd have a choice whether to go on vacation (the way we do now) or to do a rabbit hole honeymoon. Aside from that, the only change would be a honeymoon moodlet.
I'm not sure whether you're suggesting there be an entirely new travel location for Sims or what, but traveling/resort things sound like a completely different theme/game pack. We'd be dealing w/ different metrics and traits.
I can totally write something up like that when I have some time. Just let me know.
@MasonGamer - I appreciate your feedback. I went over your additions one by one. :)
-Dancing w/Children - Has already been noted under basic dancing.
That animation would already be available for adult Sims based on what I've talked about in basic dancing. The only difference between "Bride and Father" dance and a dance w/ a child would be that your group is FORCED to stand around and watch "Bride and Father" dance.
-Walking down the aisle w/ a player selected Sim - has already been discussed in the ideas above. You would be able to select a Sim from your relationship panel during the wedding planning stages.
-Planning the wedding stages - This is excellent feedback. I'll use this and some of what other Simmers have said to see if I can figure out an easy way to integrate an actual wedding planning function.
-Prestige and wedding events - Unfortunately, neither myself (or I think most of any one) can really design a game for every single person. I totally understand that they need to fix the "watch the wedding" issue w/ the Sims but I wouldn't remove or change the prestige settings. I think the way they are is actually the most versatile they can be (considering how many different cultures actually play the Sims.)
-Saber arch - That's a really cool idea. I'd love to see that animation somewhere. Will be adding to the thread.
-The ability to split venues sounds like a loading screen and then some. It doesn't sound efficient according to how Sim time actually works. It takes people roughly about 2 -4 hours to get married in the Sims. I think splitting venues would create more problems. To tell you the truth, the best to circumnavigate this is to host your wedding on a multipurpose lot.
For instance, I typically host my weddings in a church that's categorized under restaurant, so that the restaurant works when I take my Sims to eat and party and cut cake next door. This works for most people without having to add cumbersome game play or loading screens.
I only say this because your Sims can already go on vacation. You'd have a choice whether to go on vacation (the way we do now) or to do a rabbit hole honeymoon. Aside from that, the only change would be a honeymoon moodlet.
I'm not sure whether you're suggesting there be an entirely new travel location for Sims or what, but traveling/resort things sound like a completely different theme/game pack. We'd be dealing w/ different metrics and traits.
I can totally write something up like that when I have some time. Just let me know.
@MasonGamer - I appreciate your feedback. I went over your additions one by one. :)
-Dancing w/Children - Has already been noted under basic dancing.
That animation would already be available for adult Sims based on what I've talked about in basic dancing. The only difference between "Bride and Father" dance and a dance w/ a child would be that your group is FORCED to stand around and watch "Bride and Father" dance.
-Walking down the aisle w/ a player selected Sim - has already been discussed in the ideas above. You would be able to select a Sim from your relationship panel during the wedding planning stages.
-Planning the wedding stages - This is excellent feedback. I'll use this and some of what other Simmers have said to see if I can figure out an easy way to integrate an actual wedding planning function.
-Prestige and wedding events - Unfortunately, neither myself (or I think most of any one) can really design a game for every single person. I totally understand that they need to fix the "watch the wedding" issue w/ the Sims but I wouldn't remove or change the prestige settings. I think the way they are is actually the most versatile they can be (considering how many different cultures actually play the Sims.)
-Saber arch - That's a really cool idea. I'd love to see that animation somewhere. Will be adding to the thread.
-The ability to split venues sounds like a loading screen and then some. It doesn't sound efficient according to how Sim time actually works. It takes people roughly about 2 -4 hours to get married in the Sims. I think splitting venues would create more problems. To tell you the truth, the best to circumnavigate this is to host your wedding on a multipurpose lot.
For instance, I typically host my weddings in a church that's categorized under restaurant, so that the restaurant works when I take my Sims to eat and party and cut cake next door. This works for most people without having to add cumbersome game play or loading screens.
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