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Simmerville
2 years agoSeasoned Ace
"SERVERFRA;c-18273833" wrote:
If you really like Moonwood Mill, it can be possible to play it without Werewolves. Also, I've actually learned not to long ago, that if you temperary make a Super Werewolf (that's a Werewolf with most of the powers), that sim can actually defeat permanently Greg. As for the Moonwood Townies, I'm not sure.
On another note, I do recommend the following woodsy Worlds that aren't locked with the Wolfies.
They are:
Henford (Cottage Living)
Glimmerbrook (Realm of Magic)
Thanks. I don't plan to ignore the werewolves totally. I might not play them actively, but it will be cool seeing them as a danger in this world. I will send sims there to camp, and hoping it will be a creepy vacation :)
I have also considered Magic Realm, but werewolves seem less annoying when not being played.
Do anyone know if there is a lifeline system for werewolves, as there is for spellcasters?
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